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The Besties

The Besties Podcast 56 - The backhanded compliment

The Besties

The Besties

Leisure, Video Games

4.95.1K Ratings

🗓️ 10 May 2013

⏱️ 53 minutes

🧾️ Download transcript

Summary

Mr. Dave Tach fills in for the absent Griffin McElroy this week. His dulcet tones could melt an ice cap, but are they enough to warm our hearts in Brother M's absence? This episode's a hodgepodge, in which the good is bad, the bad is good and Kickstarter is mediocre. We discuss a handful of video gaming anomalies, like "good bad" games and good games with bad titles. We debate whether rough edges are beauty marks or flaws waiting to be smoothed. We also rap on the reality of Kickstarter projects and the practicality of AAA licensing deals. Whether you prefer one to the other, it's clear that all the money and creative freedom in the world can't guarantee a great game. Also, we talk Canada. Did you know Vancouver is the perfect city? All that and more on this week's Besties. 2:10 - Best reason to be wary of supporting games on Kickstarter (Star Command) 14:30 - Best worst game of the week (Deadly Premonition: The Director's Cut) 29:30 - Half time: Chris goes to Canada 33:30 - Best game with worst title (Mars: War Logs) 43:40 - Best billion dollar partnership for things I probably won't end up caring about (The EA/Disney Star Wars contract) 52:10 - The winner is... Theme song by Ian Dorsch Get the show: Download MP3" Subscribe to the podcast (RSS) Subscribe on iTunes

Transcript

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0:00.0

We'll probably just have to to donate that one. I didn't end a car before. Let me feel good. You get a picture of the people using the car really. No, you don't. It's like when you donate like a puppy to a farm, you can see it like frolicing.

0:14.0

They totally do. Yeah, you get it and you get a nice handwritten note from the person. It's like when we use this to drive to I don't know.

0:21.0

Can you request like only premium gas? I can you you can request only premium users. You can say please only premium drivers need apply. I want you I don't want it. I want you to drive like the Stig and I want you to dress like him to and always wear a helmet when you drive my beloved my beloved Chias Sophia.

0:51.0

My name is Justin McRoy and I know the best thing of the week. Oh, yeah.

1:11.0

Yeah, we're just going to roll with it. Yeah, I'm not going to edit this. I'm going to edit one editing it. I didn't edit any of this. If you're listed this now, know that you're getting raw talk. You are getting it so crystal cut clean cut clean cut pure besties straight from the mountain shaker into you because there's no editing happening here. Go for a date tag. Someone say your name.

1:39.0

It's a surprise. My name is Dave tack and I know the best thing of the week. My name is Chris plant and I know I'm going to save my name at the right time. My name is Rose first again on the best game of the week is the besties where we talk about the latest greatest best brightest. All the good stuff coming coming down the pike to you the gamer.

2:07.0

The game aficionado. Who wants to start things off this week? Who's got a really big best thing. I think fresh it does. Well, I have a thing that I think some folks are talking about. I don't know if it's a big thing. So my thing is the best reason to be wary of supporting games on Kickstarter. And that is a star command.

2:33.0

So a few years ago, I think this is 2011. A few folks got together and put up a trailer for a game that they were thinking about making called star command. Essentially it was a starship management game wherein you, you know, pick you high you hire members for your starship. They fire on the galaxy. They fight aliens. You like upgrade different compartments for your ship stuff like that.

2:58.0

If it sounds familiar to FDL conceptually is a pretty similar game. But this game, you know, went up on Kickstarter and got a lot of support. It's first time around. I think they raised about $36,000. They realized they were making a bigger game than that.

3:17.0

So ended up having a second round for Kickstarter, which raised about $150,000. So we're talking about a pretty good chunk of change here.

3:26.0

And it took a while, but the first version of the game, the iOS version has finally released. And it's not super good. I'm sorry to say.

3:41.0

I have been playing this a good amount to you. You are in friendly company here. Okay. So so here's the basic issue is that just like there's a lot of like game design issues.

3:54.0

Just it's hard to understand all the rules when you start playing. Moving guys around the screen is a nightmare. Like you have to tap them.

4:02.0

I want to start with a general pitch. Oh, yeah. Sorry. I thought I did that already. You know, you're managing a starship. It's like, again, if you played FTL, the basic premise is almost identical.

4:14.0

There's just like a lot of core mechanics about like how you move guys around your ship and how you assign guys to certain rooms that is so unnecessarily complex and often slow and often not fun at all.

4:29.0

It just drags down the whole experience. And it's a bummer because I was really looking forward to this game. There isn't a game like FTL on mobile devices.

4:39.0

So I really had a lot of high hopes for this. Unfortunately, it's just not. It's just sort of a mess. And what the.

4:49.0

I should mention that the Kickstarter was for the Mac and the PC version. And the intention is to sort of this is sort of like a basic level of content that they're looking at.

4:59.0

And then the Mac and the PC version will be like the more fleshed out feature wide version. And that's what was Kickstarter. But it just sort of tells us, you know, if you're dealing with people that are indie developers and obviously there are many, many talented indie developers.

5:14.0

But all you're going off of is a trailer, you have no idea what the end outcome is going to be. You have no idea about execution, whether it's fun, how much, you know, town is on the team, how much effort they're putting in, how much of that money is actually going to game development.

5:30.0

Again, I'm not saying that anyone screwed anyone on this. But I think a lot of people just see a trailer on Kickstarter and are like, hey, that's amazing.

5:39.0

And don't realize that there's really no guarantee that the final product is going to be anything like the thing that was initially pitched to you on Kickstarter.

...

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