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Witness History

Tetris: The birth of an all-time favourite

Witness History

BBC

History, Personal Journals, Society & Culture

4.41.6K Ratings

🗓️ 4 June 2024

⏱️ 9 minutes

🧾️ Download transcript

Summary

In 1984, Russian engineer Alexey Pajitnov invented the popular computer game Tetris. But it was not until American businessman Henk Rogers joined him that the game became an all-time favourite in video game consoles across the world.

Chloe Hadjimatheou spoke to both of them about how the idea of the game originated and the challenges of exporting it from the Soviet Union. This programme was first broadcast in 2011.

(Photo: Tetris 99. Credit: Getty Images)

Transcript

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0:00.0

You're about to listen to a BBC podcast and maybe it's when I had a hand in.

0:04.0

I'm Tammy Walker and I produce podcasts for the BBC.

0:08.0

My role is to give new and diverse creators a voice with the opportunity to build a career.

0:12.0

That's the thing I love about podcasts.

0:14.4

You start with just a good idea.

0:16.2

But then you have the space to see where it goes.

0:18.4

And doing that at the BBC means we can really run with the best stories

0:21.8

while developing the most unique audio talent.

0:24.3

So if you like what you hear, why not check out the huge range of podcast we've got on BBC

0:29.1

Sounds. Hello and welcome to the Witness History Podcast from the BBC World Service.

0:40.0

It's 40 years since a Russian scientist invented the classic early computer game Tetris.

0:47.0

In 2011, Chloe Hedgemuthio spoke to its creator and a businessman who helped make it a global splash.

0:55.0

It all started in the early 1980s.

0:59.0

A young researcher at Moscow's Academy of Science, Alexi Pichitnov, isn't being chatted. A in other ways. My work was very technical and actually I got a little bit bored that time.

1:18.2

And for all my life I like all kind of mathematical puzzles, readles, as soon as I have some

1:26.6

computer in my possession I start to entertain myself write my own puzzles and games as well and that was just one of them.

1:36.2

My inspiration was the board puzzle game called Pentomino.

1:42.2

It's a small box with the 12 different shape made out of 5 squares.

1:50.1

You take it from the box and those are very interesting very different shape and you try to play with them like you play with jigs or puzzle pieces.

1:59.0

But the real challenge is to put them back in the box and you could spend a good couple hours trying

2:07.0

doing it. And when I start programming this virtual board game, the Tet is idea kind of sparkled. How did it take off? Well at that time

2:18.9

we have not enough space and not enough computers so we share lots of people one room

...

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