TES VI Factions
The Elder Scrolls Podcast with FudgeMuppet
FudgeMuppet
4.8 • 553 Ratings
🗓️ 16 May 2021
⏱️ 52 minutes
🧾️ Download transcript
Summary
Transcript
Click on a timestamp to play from that location
| 0:00.0 | The |
| 0:07.0 | The What is up, ladies and gentlemen? Welcome back to the Elder Scrolls podcast. I'm Scott here with Michael and Drew, as always. And today we thought we'd take it a little bit easy and have a bit of a fun one. We're doing an Elder Scroll Six discussion talking about the future of factions. Basically, we're just going to be chatting about some things that we'd like to see or potential ways they could do it. We're not going to use what we think Bethesda will do as too hard a parameter because otherwise it's not an interesting discussion because I feel like they're kind of got to just do what they did with Skyrim and just do it again like I don't I don't expect |
| 0:58.4 | anything more than that but we want to talk about things that they could do you know that |
| 1:02.8 | within reason which I think is just to preface it's going to be difficult because we know so |
| 1:09.1 | little about Acaver in general so knowing that Elder Scroll 6 is going to be there it's going to be difficult because we know so little about Acaver in general. |
| 1:15.0 | So knowing that Elder Scroll 6 is going to be there, it's going to be hard to predict the factions. But we're going to do our best. |
| 1:17.4 | All right. Monkey faction, Fighters Guild. |
| 1:20.7 | You know what? I actually thought a good way to do. And you guys can tell me what you think. |
| 1:24.7 | But I think there's two ways to go about this, right? |
| 1:29.1 | There's, you can't, you can't, like, as much as it's like, oh, you can have it all, you can't really, like, they're not going to ever do it. You can't have it all. You can't have, like, 50 different factions all with huge amounts of choice and everything. So I think like you can kind of go inwards inwards, so you can kind of have, like, a warrior factions, mage factions, just like they have now, but you give them way more choice over direction and path and stuff that it can go and turn out as. Or you can just go the other route and have just more choice of faction. Sort of like, I guess, the whole difference between the choice of path, |
| 2:01.9 | like, oh, what you want to go do and be versus the choice of like, um, |
| 2:06.7 | changing your guild. |
| 2:08.4 | And to be honest, what Bethesda, I think for, you know, in the past, |
| 2:11.6 | it's been most comfortable with is just going straight in a straight line. |
| 2:15.9 | So sometimes I'm sort of like what might fit better is |
| 2:18.0 | actually just go do a straight guild, like just have a few more. Well, I mean, if you look at the |
| 2:22.8 | way that factions were, I mean, in oblivion, I liked how you had this menu with the different |
| 2:28.0 | factions that you're in on it and what rank you are. And I hope they bring that back. But when I |
| 2:32.8 | think of that list, I just think of like how many more factions you could feel |
| 2:36.6 | like you were a part of compared to Skyrim. |
| 2:39.0 | And obviously, Morrwind especially has like lots of factions you can join even multiple |
| 2:43.5 | factions for the same play style, i.e. Telvani wizard versus some mage in the Majors Guild. |
... |
Please login to see the full transcript.
Disclaimer: The podcast and artwork embedded on this page are from FudgeMuppet, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of FudgeMuppet and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright © Tapesearch 2026.

