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iFanboy - Comic Books

Talksplode #113 - Jordan Thomas

iFanboy - Comic Books

iFanboy

Arts, Visual Arts

4.81.8K Ratings

🗓️ 24 October 2024

⏱️ 71 minutes

🧾️ Download transcript

Summary

Thanks to iFanboy Patrons, it's Talksplode time. We've got a bit of a homegrown hero on the show this time out, as Josh welcomes longtime iFanbase member, and up and coming comic book writer, Jordan Thomas to chat. Jordan came up by making original comics on Kickstarter, and lately publishing Weird Work through Image, Skin Police through Oni Press, and Mugshots and Flash Gordon from Mad Cave. He's everywhere, and now he's got to sit with us and talk about it. We go over what it takes to get published today, the many, many pitches that didn't get accepted and the determination it takes to get through that.   Total Running Time: 01:09:50 Music: “Spanish Bombs" The Clash   Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

This episode is brought to you by Side Quest, a visual history of role-playing games.

0:05.0

Are you a fan of dungeon crawls and dice rolls?

0:07.5

Or maybe you know, you're just dungeon crawls and dice rolls curious.

0:11.5

If you are, then I've got a book for you.

0:13.0

Side Quest is an original standalone graphic novel that tells the story of role-playing

0:17.0

games. A meld of history, fantasy, and memoir,

0:20.0

Side Quest gives existing fans of tabletop role-playing games or TTRPGs,

0:25.0

Insight into the history of the medium from ancient games to those played today,

0:28.0

and it provides a gateway for anyone new to the gaming phenomenon.

0:31.0

Side Quest is narrated by creators Steens and Samuel Satin,

0:34.6

who share their personal stories about their RPG experiences

0:37.5

and the fascinating and often little known history of these games.

0:40.4

For instance, did you know that H.G. Wells created an RPG in the early 1900s?

0:45.0

I didn't before I read the book.

0:47.7

That's why you read books.

0:49.2

Sidequest is inviting introduction to what TTRP's are, why they matter, and how readers can get involved in the fun.

0:55.0

And like any popular guide to Arcana, this book is geared towards an audience of gamers, non-gammers, and general readers alike.

1:01.0

I've got the book, I've read it, and I'm here to tell you it's dangerous the government

1:06.3

should regulate it why because as I was reading it maybe you want to play so many

1:10.4

the games they discuss like oh man stratutigo I have not played Strutigo forever

1:14.6

axes and allies just saying those three words together I get some kind of

1:19.0

shaking situation I'm itchy I want to play it and then of course there's Dungeons and Dragons. What more needs to be said? Reading this book can cause you to lose endless hours in an RPG and we cannot be held responsible for that. Legally speaking. That's what a lawyer said. You can pick up side quest today at

...

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