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The Cane and Rinse videogame podcast

Superbrothers: Sword & Sworcery EP – Cane and Rinse No.47

The Cane and Rinse videogame podcast

Cane and Rinse

Hobbies, Leisure, Video Games, Games

4.8767 Ratings

🗓️ 26 August 2012

⏱️ 130 minutes

🧾️ Download transcript

Summary

Superbrothers: A tale of Sword & Sworcery, eternally retold Superbrothers: Sword & Sworcery EP is a collaboration between designer Craig Adams, developer Capybara and musician Jim Guthrie. A ‘none more indie’, multiple high-concept piece which questions certain conventions of game design while paying homage to others. Released first in 2011 for iOS devices, this oblique title intrigues and charms many, but alienates others. Leon, Tony, James and Joshua discuss the game in full and there's also a contribution from the absent Karl. Furthermore we even squeeze in a handful of your Three Word Reviews. Look behind you - a Grizzled Boor! http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_forty_seven.mp3   Music used in this show is as follows: 1: Lone Star by Jim Guthrie 2: Unknowable Geometry by Jim Guthrie 3: The Prettiest Weedby Jim Guthrie Cane and Rinse 47 was edited by Darren Gargette Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum

Transcript

Click on a timestamp to play from that location

0:00.0

I'm

0:02.0

.

0:03.0

I'm

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.

0:05.0

I'm

0:07.0

. Hello everybody and welcome to Volume 1, Issue 47 of the Caner Rids podcast.

0:37.0

A collaboration between designer Craig Adams, developer Capibara and musician Jim Guthrie, Super Brothers, Swad and Swarcery EP, is a none more indie, multiple high concept piece which questions certain conventions of game design while paying homage to others.

0:51.8

Released first in 2011 for iOS devices, this oblique title intrigues and charms many but alienates others.

0:59.4

Joining me Leon Cox for this week, Tony Atkins.

1:01.9

Hello.

1:02.9

James Carter.

1:03.8

Oh.

1:05.1

And Josh Garrity.

1:06.1

Hello.

1:07.3

Hi everybody. I'm . I'm .

1:28.3

I'm

1:30.3

. I'm I'm I'm

1:45.0

I'm

1:46.0

I'm

1:47.0

I'm

1:49.0

I'm

1:50.0

I'm

...

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