4.8 • 767 Ratings
🗓️ 19 August 2012
⏱️ 130 minutes
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0:00.0 | I'm Hello everybody and welcome to volume 1, issue 46 of the Canor Rince podcast. |
0:37.5 | Finnish developer, Remedy Entertainment's second game, 2001's Max Payne, published by 3D realms, |
0:43.2 | mashed up film noir, Norse and Anglo-Saxon mythology, Hong Kong action movies, |
0:47.1 | and the bullet time of The Matrix to produce one of the most flashy, desirable and resource-hungry games of the year. |
0:52.8 | In 2002, Remedy sold all franchise rights to take to Interactive and made a sequel for them, |
0:57.5 | The Fall of Max Payne, released in 2003. |
1:00.7 | Joining me, Leon Cox, we have Tony Atkins. |
1:03.1 | Hello. |
1:04.2 | James Carter. |
1:05.0 | Oh. |
1:06.1 | And the long-awaited return of Car Moon. |
1:08.4 | Hey, guys. |
1:45.0 | Thank you. long-awaited return of Karmune. Hey guys. The I'm I'm I'm I'm |
1:46.0 | I'm |
1:47.0 | I'm |
1:49.0 | I'm |
1:50.0 | I'm |
1:51.0 | I'm Welcome one and all. |
2:12.2 | So Max Payne, our personal histories with the game. |
2:17.3 | Tony? |
2:19.8 | I didn't pick up |
2:21.4 | Max Payne on the PC, which obviously |
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