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The Cane and Rinse videogame podcast

Super Puzzle Fighter II Turbo – Cane and Rinse No.716

The Cane and Rinse videogame podcast

Cane and Rinse

Leisure, Video Games, Games, Hobbies

4.8801 Ratings

🗓️ 2 June 2026

⏱️ 119 minutes

🧾️ Download transcript

Summary

Capcom mashed up two of its hit fighting franchises with chibi cuteness and block-slotting arcade action in 1996 with the release of Super Puzzle Fighter II Turbo (or X). Leon, Leah and returning guest Ben Cartlidge of One Credit Classics - along with input from the Cane and Rinse listeners - discover the joy of interlocking coloured gems and the resulting cacophony of crashing that ensues.

Transcript

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0:00.0

I'm Hello everybody and welcome to the Canaan Rince podcast, Volume 15, issue 716.

0:32.9

Today we're going to talk about Super Puzzle Fighter 2 Turbo.

0:37.8

Joining me, Leon Cox, in this issue, Leah Hey-Doo.

0:40.8

A lot of words and a title.

0:43.1

And Ben Cartledge.

0:44.5

I'm Akuma.

0:45.5

Also a master puzzler.

0:47.4

You are.

0:49.4

Master of many things.

0:51.6

Welcome back.

0:53.5

Say us, Super Puzzle Fighter 2X in Japan and Super Puzzle Fighter 2 Turbo in the rest of the world

1:00.6

is a 2D versus arcade action style puzzler, developed and published by Capcom at the

1:08.1

arcades, released in, apparently landed in the arcades. Released in, apparently,

1:12.9

landed in European arcades first, May 29th,

1:16.6

1996.

1:18.4

I've never seen an arcade version of this game.

1:22.5

So, yeah, weird.

1:25.5

A couple of days later, it arrived in Japan, supposedly, and then the US units started showing up three weeks later in June 1996. So, yeah, around about 30 years ago.

1:39.7

Reviews are spread across all the various platforms that the games come out for. It sits on a Moby

1:45.8

games average of 78%, but it's worth noting that that comes slightly hit damaged by a, apparently

1:53.9

a very substandard Windows PC version from 1998, which drags the reviews down quite a bit so you can probably assume depending

2:06.0

of which version you play if you look back for example at the satin and playstation versions

...

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