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Daily Tech News Show

Sony Acquires Cinemersive Labs to Level Up PS5 Pro Rendering - DTNS 5240

Daily Tech News Show

Tom Merritt

News, Technology

4.81.5K Ratings

🗓️ 3 April 2026

⏱️ 27 minutes

🧾️ Download transcript

Summary

Reddit is officially done with the r/all feed for its users, and Google Gemma 4 is a massive and truly open model family that can run on a laptop and a Raspberry Pi.


Starring Jason Howell and Jenn Cutter.


Show notes can be found here.


Hosted on Acast. See acast.com/privacy for more information.

Transcript

Click on a timestamp to play from that location

0:00.0

This is the Daily Tech News for Friday, April 3rd, 2026.

0:09.5

We tell you what you need to know, give you the important context and help each other understand.

0:14.7

Today, SOTI Interactive Entertainment bought Cid immersive Labs to level up PS5 Pro's game rendering.

0:21.6

Ooh, what does that mean? Well, we'll talk about it. I'm Jason Howell.

0:24.6

I'm Jen Cutter.

0:26.6

Let's start with what you need to know with the big story.

0:28.6

All right, Sony Interactive Entertainment, which is a mouthful in itself.

0:35.6

I'm realizing I just want to say Sony, but that's wrong, has acquired UK-based Cinemersive Labs, which is a startup that uses custom AI tools to turn standard 2D photos and videos into 3D volumes, volumetric data. The Cininn immersive team will join Sony's visual computing group.

0:56.4

They're going to help with its next-gen rendering and its visual technology. The core product

1:03.1

from the Cynomerive Labs team, at least at this stage, is a VR app called Parallax

1:10.1

that lets users view Parallax photos in

1:13.0

lifelike three-dimensional scenes using standard smartphones and stereo lens cameras. So that's

1:20.7

kind of the foundational layer of what they've been working on, how that will fit into Sony

1:25.8

and its work on the PS5 Pro remains to be seen.

1:29.5

But I mean, we have some clues.

1:30.7

Sony says this is part of a larger machine learning strategy that already uses or rather includes

1:36.4

PlayStation spectral super resolution, or you may see it referred to as PSSR on the PS5 Pro, that renders at lower resolutions

1:47.6

and then uses AI upscaling to hit 4K.

1:51.7

And by doing that, it frees up performance headroom, right?

1:55.2

Well, in fact, along those lines, Sony also just shipped a new update to PSSR a few days ago that is accessible

2:01.7

on Assassin's Creed Shadows on the PS5 Pro and there it's sharpening pixels, it's stabilizing

2:08.8

images, reducing visual artifacts, that sort of stuff. It's definitely an upgraded improvement

...

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