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Software Engineering Daily

Skate Story with Sam Eng

Software Engineering Daily

Software Engineering Daily

News, Technology, Tech News

4.4662 Ratings

🗓️ 17 March 2026

⏱️ 58 minutes

🧾️ Download transcript

Summary

Skateboarding games have long balanced technical precision with a sense of flow and expression, but Skate Story takes the genre in a radically different direction. It has a distinct vaporwave vibe and blends fluid skate mechanics with exploration, puzzles, and an existential narrative about freedom, pain, and obsession. The game was created by indie developer

Transcript

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0:00.0

Skateboarding games have long balanced technical precision with a sense of flow and expression.

0:06.4

But Skate Story takes the genre in a radically different direction.

0:10.8

It has a distinct vaporway vibe and blends fluid skate mechanics with exploration, puzzles,

0:16.7

and an existential narrative about freedom, pain, and obsession.

0:21.6

The game was created by indie developer Sam Eng,

0:25.1

who previously released Zarvot for the Nintendo Switch.

0:29.0

Skate Story launched to critical acclaim and was widely regarded as one of the best games of 2025.

0:35.8

In this episode, Sam joins the show with Joe Nash to talk about developing

0:40.2

Skate Story. Joe Nash is a developer, educator, and award-winning community builder who has worked

0:46.7

at companies including GitHub, Twilio, Unity, and PayPal. Joe got a start in software development

0:53.1

by creating mods and running servers for Gary's

0:55.5

mod. And game development remains his favorite way to experience and explore new technologies and

1:00.3

concepts. Sam, welcome to the show. Thank you for joining me today. Hey, what's up? Thanks for having me on.

1:19.2

So to kick us off, let's talk about your journey into game development. How did you become an indie

1:23.4

game developer and what led you to Skate Story today? Yeah, I mean, I think for me, game development was like, I didn't know it was a real thing

1:32.6

that people could do because you play games as a kid and you're like, oh, I like games

1:38.7

and they just kind of appear from the ether.

1:40.7

So I didn't think that it was like a real job.

1:44.0

But then I saw these people making

1:47.5

games online. I remember reading like rock paper shotgun and they would have this weekly roundup of

1:52.4

like free games. And then these were just like indie developers. So I would play some of them.

1:58.3

And then there's this one developer named Incrapareare, or goes by Incripari, that just would make all these games and put them on the website. And I remember seeing some of the source code for some of their games. So I would just kind of download them and, like, tinker with them. And I saw that they were using this like back in the day. They were trying

...

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