SGF23: Disney Illusion Island Interview
Gamertag Radio
Gamertag Radio
4.2 • 523 Ratings
🗓️ 11 June 2023
⏱️ 6 minutes
🔗️ Recording | Apple Podcasts | RSS
🧾️ Download transcript
Summary
Transcript
Click on a timestamp to play from that location
| 0:00.0 | Ladies and Jim, gentlemen. |
| 0:03.0 | This is Gamer Attack Radio with your host, Danny Pena, Paris Lily, and Peter Toledo. |
| 0:09.0 | Yeah, so my name is Grant Allen. |
| 0:11.0 | I'm the lead designer at DeLala Studios, the developer of Disney's Illusion Island. |
| 0:17.0 | Yeah, so tell us a little bit about the game and how this one is different than your |
| 0:21.5 | previous game that you worked on. Cool. So the best way I would describe it is a four-player |
| 0:27.4 | Mickeyvania platformer. So it's a completely open world with it has abilities to unlock |
| 0:36.0 | and gaining those abilities, gains your access to new areas. |
| 0:40.3 | It is built to be awesome alone and better together. |
| 0:44.3 | So we have a couple of things in there to create kind of unique moments in multiplayer scenarios, |
| 0:49.3 | one being the rope drop, the hug to gain extra life and then also leapfrog. |
| 1:00.1 | And how this is different from the previous, I would say it's in the approach. |
| 1:06.5 | So I think something which has been kind of instilled to us kind of working with Disney and as we've kind of grown as a studio, |
| 1:09.1 | it's just the idea of showing your workings. |
| 1:14.0 | So a lot of the time it's kind of like, you know, showing the intent, |
| 1:16.0 | but showing how you got to where you ended up. |
| 1:18.7 | So a lot of the time we would begin with creative intent statements. |
| 1:24.3 | So the movement in the game began with just a sentence that we came up with, |
| 1:28.4 | which was fill the free flowing of movement through an open parkour playground and the team went well what does that mean and i went well that's how the movement should feel |
| 1:34.6 | that's like you should feel you all that little kid running around jumping off the walls you could |
| 1:39.6 | go anywhere you want and just adventure and explore and and one of the benefits of, let's say, I want to pick Mickey, you pick Minnie or other |
| 1:47.0 | characters, like what? |
... |
Please login to see the full transcript.
Disclaimer: The podcast and artwork embedded on this page are from Gamertag Radio, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of Gamertag Radio and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright © Tapesearch 2026.

