4.8 • 767 Ratings
🗓️ 27 April 2020
⏱️ 118 minutes
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0:00.0 | The Hello and welcome to the Canaan Rinse podcast. |
0:41.2 | This is Volume 9 issue 411 on Securo, Shadows Die Twice. |
0:47.1 | Joining me, James Carter, in this issue, 411, are Jacob Geller. |
0:51.8 | Damn, still alive. |
0:54.9 | Hello. |
0:57.1 | John Salmon as well. |
0:58.9 | Hi. |
1:00.1 | And last but by no means least, Joshua Garrity. |
1:02.8 | Hello there. |
1:04.5 | Welcome all. |
1:05.9 | It's the J-Crew. |
1:07.6 | No, we need to workshop that name. |
1:12.8 | And we're talking Sekiro. |
1:14.9 | So let's dive into it a little bit about this game. |
1:17.6 | To kind of sum up what the game is, I kind of came up with three statements that I think cover it. |
1:23.4 | First off, third-person action game set in the fictional land of Ashina during the real Singoku period of the 16th century Japan. |
1:31.8 | Secondly, it's the first direct collaboration between developer from software and publisher Activision since 2003's Lost Kingdoms 2. |
1:41.4 | As mentioned, From Software involved, they are the developer of this game. Publishing, |
1:46.4 | from software handled Japanese publishing and Activision most of the rest of the world, although I did |
1:53.7 | find that Cube Game were publisher in Asia-Pacific region, so obviously publishing deals vary, |
2:03.0 | but Activision, the on-the-box publisher for all of us playing it who were on this recording today. Directors from software are fearful |
2:10.9 | to put out a game without this man's name as a director. Hidotakamiya Zaki, they're as co-director |
... |
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