4.8 • 762 Ratings
🗓️ 26 February 2021
⏱️ 29 minutes
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0:00.0 | Greetings Adventurers. As we endeavor to grow dark dice into a larger multimedia world, |
0:07.0 | we realize that it would be necessary to, well, actually include our own world. |
0:12.0 | I have been running an ongoing campaign in my personal D&D games for over the past 25 years. |
0:17.0 | The world is the product of my imagination from age eight, onward, shaped by the events of |
0:21.7 | 30-plus friends and players, and, most notably, refined by key contributors like Caitlin Stats, |
0:27.3 | James Lengrich, Nala Wu, Athor Withjerson, Jordan Cobb, Victor Ramirez, and Hem Cleveland. |
0:32.8 | We have refined many elements of this world during our previous isolated adventures and during |
0:37.1 | our Pride Month event, but we are about to go much deeper as our one-shot adventure pushes into an open |
0:42.0 | world campaign. Over the last 18 months, we have gone through great efforts to create our own |
0:47.4 | deities that really dug into the underlying elements of the world's cultures, pushing to be |
0:51.7 | original while really working to avoid common fantasy tropes and pitfalls that, let's just address, I inherently face as the world's cultures, pushing to be original while really working to avoid common fantasy tropes, and pitfalls that, let's just address, I inherently face as the world's primary |
0:59.0 | creator. |
1:00.0 | While I won't go back and retcon anything from our first season, certain names trademarked by |
1:04.0 | companies like Wizards of the Coast, specifically the names of monsters, races, species, |
1:08.0 | deities, or others may be recognizably different going forward. You can actually |
1:11.6 | track our world-building progress on our Patreon if you're so inclined. And if it helps at all, |
1:15.7 | you can simply attribute the old names as being the byproducts of poor memory, or perhaps, |
1:20.4 | high-stress damage, in difficult situations. Two more quick notes. First, I would like to really |
1:25.8 | address again that this epilogue story |
1:27.7 | is an open-world adventure using the term very loosely. Domain of the Nameless God, our previous |
1:32.8 | story, was a very closed system akin to a haunted house. If you absolutely don't find this story |
1:38.2 | as fun as that haunted house, rest assured we will be returning to form in 2022 with Story 2, Shores of the Silver Thrum. |
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