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Imaginary Worlds

Scarlet Hollow Draws a Picture of Success

Imaginary Worlds

Eric Molinsky

Fiction, Arts, Society & Culture, Science Fiction

4.82.2K Ratings

🗓️ 28 January 2026

⏱️ 34 minutes

🧾️ Download transcript

Summary

Scarlet Hollow is a successful indie video game – and that’s no small feat. It’s been a long journey, and the game is made almost entirely by two people: Abby Howard and Tony Howard-Arias of Black Tabby Games. Along the way, they even took a break to make another hit game called Slay the Princess. I talk with Abby and Tony about how animating Abby’s drawings allowed them to build a game where the players have seemingly endless choices and romance options in a Southern Gothic town under threat from supernatural forces. After a three-year wait, chapter five of Scarlet Hollow is finally being released in February.   Learn more about your ad choices. Visit podcastchoices.com/adchoices

Transcript

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0:00.0

This show is supported by Odu. When you buy business software from lots of vendors, the costs

0:06.2

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0:12.8

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0:18.9

Odo is all connected on a single platform in a simple and affordable way.

0:24.0

You can save money without missing out on features you need.

0:27.5

Check out Odu at O-D-O-O-O-O-O-D-O-com.

0:31.7

That's O-D-O-O-O-O-com.

0:42.8

You're listening to Imaginary Worlds, a show about how we create them and why we suspend our disbelief.

0:43.9

I'm Eric Malinski.

0:45.9

There are two types of video games that I love to play.

0:49.4

Role-playing games, or RPGs, where your choices have a big impact on the story, and independent

0:56.8

video games, which can have a very distinct artistic sensibility.

1:02.0

The technology to make a video game is pretty accessible now, but that means the market

1:07.6

is flooded with indie games.

1:10.6

Thousands of them are vying for your attention,

1:13.6

or trying to get funding from small donations to wealthy investors. Even if a game is a hit,

1:20.8

that doesn't mean the studio is stable. In 2021, I did an episode about an incredible indie game called Disco Elysium.

1:30.2

But after their success, the team splintered apart with acrimony and lawsuits.

1:36.1

Other indie game studios that I've covered have grown too fast until they burst,

1:41.6

or they got bought by bigger studios.

1:50.0

That's why I've been so impressed with a little studio in Toronto called Black Tabby Games. Most of the work is done by two people, a married couple named Abby Howard and Tony Howard Arias.

1:57.0

They develop the stories together, and then Tony focuses on the game design, while Abby does the

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