Scarlet Hollow Draws a Picture of Success
Imaginary Worlds
Eric Molinsky
4.8 • 2.2K Ratings
🗓️ 28 January 2026
⏱️ 34 minutes
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| 0:00.0 | This show is supported by Odu. When you buy business software from lots of vendors, the costs |
| 0:06.2 | add up, and it gets complicated and confusing. Odo solves this. It's a single company that |
| 0:12.8 | sells a suite of enterprise apps that handles everything from accounting to inventory to sales. |
| 0:18.9 | Odo is all connected on a single platform in a simple and affordable way. |
| 0:24.0 | You can save money without missing out on features you need. |
| 0:27.5 | Check out Odu at O-D-O-O-O-O-O-D-O-com. |
| 0:31.7 | That's O-D-O-O-O-O-com. |
| 0:42.8 | You're listening to Imaginary Worlds, a show about how we create them and why we suspend our disbelief. |
| 0:43.9 | I'm Eric Malinski. |
| 0:45.9 | There are two types of video games that I love to play. |
| 0:49.4 | Role-playing games, or RPGs, where your choices have a big impact on the story, and independent |
| 0:56.8 | video games, which can have a very distinct artistic sensibility. |
| 1:02.0 | The technology to make a video game is pretty accessible now, but that means the market |
| 1:07.6 | is flooded with indie games. |
| 1:10.6 | Thousands of them are vying for your attention, |
| 1:13.6 | or trying to get funding from small donations to wealthy investors. Even if a game is a hit, |
| 1:20.8 | that doesn't mean the studio is stable. In 2021, I did an episode about an incredible indie game called Disco Elysium. |
| 1:30.2 | But after their success, the team splintered apart with acrimony and lawsuits. |
| 1:36.1 | Other indie game studios that I've covered have grown too fast until they burst, |
| 1:41.6 | or they got bought by bigger studios. |
| 1:50.0 | That's why I've been so impressed with a little studio in Toronto called Black Tabby Games. Most of the work is done by two people, a married couple named Abby Howard and Tony Howard Arias. |
| 1:57.0 | They develop the stories together, and then Tony focuses on the game design, while Abby does the |
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