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Friends at the Table

Sangfielle 42: Two Kinds of Quarry Pt. 1

Friends at the Table

Friends at the Table

Games, Fiction, Leisure

4.9 • 2.1K Ratings

🗓️ 4 February 2022

⏱️ 81 minutes

🧾️ Download transcript

Summary

This episode carries content warnings for injury affecting motor skills, mention of gun violence, flesh eating creature, blood, creature feeding on corpse, knife use and stabbing, description of a bodily organ, and description of insects.

With a few days of overland travel behind them, the trio of Hazard, Lye Lychen, and the Cleaver Chine near the first landmark on their long journey west and north back towards Blackwick. From a high hill, they spot some smoke and light in the distance, and make their way towards the first landmark on their journey home. But before they get near, they first come face to face with a choice and a familiar threat.

This week on Sangfielle: Two Kinds of Quarry

The Almanac of the Heartland Rider

Places

The Residuum: A realm of vibrant color, where the things of the world go when their time in the material world fades away. A plane of death, but rendered in glorious light.

Facts and Figures

The Course: There is debate about the true nature of the Heartland’s Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.

Uno Riscano (he/him): The so-called “Count of Cards,” this devil is the leader of one of the “six suits” that make up the Wrights of the Seventh Sun. Target of Hazard’s ire due to an ill-handed card game.

Aterika’Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it.

The Ravening Beast (it/its): A howl in the mind of Lye Lyken. A beast on the hunt. It haunts through the course of time, the shape of mind. An echo of a possible future?

Organizations

Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse.

The Toll Collectors: Made up of the devil Agdeline (she/her), drakkan Ettel (he/him), and human Larch (he/him), this trio once spent time mining in the hills of Blackwick. Recently, they’ve been spotted as bandits, hired thieves, and paid escorts—sometimes (strangely) holding down multiple jobs in multiple places at the same time. In any case, rumor has it that they fly a new banner now…

Hosted by Austin Walker (@austin_walker)

Featuring Sylvi Clare (@sylvibullet), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry)

Produced by Ali Acampora (@ali_west)

Music by Jack de Quidt (available on bandcamp)

Text by Austin Walker

Cover Art by Craig Sheldon (@shoddyrobot)

A transcription is available for this episode here.

A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

Transcript

Click on a timestamp to play from that location

0:00.0

Songfiel is a series that draws on elements of dark fantasy, horror, and gothic fiction.

0:05.6

As such, a list of content warnings will always be made available in the episode description.

0:24.4

If you take a single lesson from this here, Syria, let it be this.

0:29.4

You just don't know what's going to happen on a trip.

0:32.4

I don't care if you're walking an old familiar road to your granny's house,

0:36.4

or stepping aboard one of them fancy new Kaivan iron clads, or sitting in the dining car.

0:42.5

A Mishantilly Skade, so-called shackled engine.

0:46.3

They're bound to be some surprises.

0:49.3

And with that in mind, I'd like to use this particular platform to offer a few pieces of

0:53.7

travel advice. Some derive from the keen and otherwise sharpened skills of the Blackwick

0:59.0

groups membership. Others, the sort of council, which might have benefited set organization on

1:04.7

their journeys. Now, I have been advised by the Hartman Rider Solicitor, who we keep on

1:11.2

hefty retainer, that I'm to tell you this is not a official expeditionary or navigatory

1:16.7

advised collection of opinions and ideas that I am presenting informally. Oh, how I hate this.

1:23.2

Anyway, tip number one, whether you travel by day or travel by night, pick one, and stick to it.

1:30.3

One's faculties, mental, physical, and spiritual are first flexible, and then brittle.

1:36.8

At the start of a journey, they are like warm sugar, malleable and shape, and even little drippy.

1:43.3

But once they cool, they become stuck in their ways, and a shake up and traveling habit will risk

1:49.2

shattering you whole. Second, your destination is more important than your route. Keep your

1:55.1

eyes on landmarks, not maps. How you twist and turn is the heartland's business. All that matters

2:01.6

is arrival. Third, bring a change of pants. I'm not going to say more than that. Just bring a

2:09.1

second pair of pants. Finally, and this one is of utmost importance. Carry a gift. Bring everything

...

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