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Friends at the Table

Sangfielle 29: Hark! The Citadel Beneath Pt. 2

Friends at the Table

Friends at the Table

Games, Leisure, Fiction

4.92.2K Ratings

🗓️ 7 October 2021

⏱️ 103 minutes

🧾️ Download transcript

Summary

This episode carries content warnings for imprisonment, forced starvation, human body parts used as tools, bones breaking through skin, unwilling bodily transformation, and bodily disfigurement.

With the party of Open Gates off to a start above, the Blackwick Group's Es, Marn, and Pickman begin to delve into the Interred Citadel of Callix, The Aquiline Marquis. Somewhere, there in the dark, Chine claws their way towards freedom.  But before he can be free, and before anyone can return home to Blackwick, there is much work to be done in the decrepit ruins below…

This week on Sangfielle: Hark! The Citadel Beneath Pt. 2

The Almanac of the Heartland Rider

Places

Sapodilla: One of, if not the, largest city inside of the walls of Concentus. Sapodilla rests on the western shore of the vast lake that takes up much of southeastern Sangfielle, and prizes itself as the rare hub of culture in the bloodfields. In recent years, the powerful witch hunting organization called the Glim Macula has grown in power there, owing to the city's focus on furthering "civilization."

Facts and Figures

Dyre Ode (he/they): When an agent of the almanac pressed this mysterious, masked figure for more information about him, they only repeated their name, as if to ensure we'd print it right, adding "Dyre with Y but Ode as you'd like, a poem said in praise or a debt gone unpaid. It bothers me little, how you spell that name." The Blackwick Group first encountered this myterious figure during their investigation into Roseroot Hall, where they helped him recover his skull.

Emma Serchilde (she/her): One of the most successful investigators in Glim Macula's history, Serchilde made her name ferreting out a group of heritrixes who allegedly served a god of slaughter. Where other witch hunters lean on deductive reasoning or evidence collection, Serchilde's technique is simple: Intimidate witnesses through sheer force of will, using her loyal underlings--Janis, Aztel, and Nelzo--if it becomes necessary to prove that silence will be met with blood. Which isn't to say that she's afraid to get her own hands dirty.

William Blick (he/him): Head of the Macula's Honorguard, once a ceremonial unit with ties to the rituals of Sapodilla's liberation, now little more than a bunch of door-kicking bullies.

Felix Hollowfield (he/him): In many ways, brilliant inventor Felix Hollowfield is the reason for the recent surge in Glim Macula activity. Though the group has stalked the streets of Sapodilla for decades, it was Hollowfield's collection of tools that both allowed the Macula to face down truly powerful supernatural foes and put a deep and singular fear in the hearts of Sapodillans. His weapons reveal the hidden, nullify the mystical, and ground the transcendent. Where could he have found such ideas as these?

Alaway (varies): Last seen as the waxy, vampiric minister of Yellowfield, Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Disposed of, for now at least. But the dream yet lives.

Mabriella du Feza (she/her): Among the Glim Macula, it is said that Mabriella du Feza is an accomplished interrogator, brilliant scholar, and malicious commander. What goes unsaid, because it is not widely known, is her role as a 'liaison' from another, even more sinister organization.

Organizations

The Shape Knights: It took people with clear minds, great ingenuity, and implacable spirit to face down and defeat one of the living trains of Sangfielle. In the time since, they've crafted armor from their slain foe, and with that have come to be experts of all things train. They herd, they breach, they redirect. But they haven't yet killed a second.

Hosted by Austin Walker (@austin_walker)

Featuring Janine Hawkins (@bleatingheart), Ali Acampora (@ali_west), Jack de Quidt (@notquitereal), and Andrew Lee Swan (@swandre3000)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Text by Austin Walker

Cover Art by Craig Sheldon (@shoddyrobot)

A transcription is available for this episode here.

A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

Transcript

Click on a timestamp to play from that location

0:00.0

Soffiel is a series that draws on elements of dark fantasy, horror, and gothic fiction.

0:05.6

As such, a list of content warnings will always be made available in the episode description.

0:11.5

There's something going on with Zapadier and Trains.

0:13.9

I intend to get to the bottom of it. Trains don't seem to be interacting with this place

0:17.8

and the way that they do outside. And I suppose Plan B is that I see if I can invite them in.

0:26.0

And that helps chime how? Well, it gets a blick out of the picture.

0:33.8

A message for the marquee. You must open these gates in three days hence,

0:39.6

or suffer the consequences. You need to come with us to get us into the prison.

0:45.7

Mm-hmm. Night after tomorrow. Big party. Open gates.

0:52.8

Half the macula. Leadership will be a cross-town on a concert. Rest will be busy

0:59.6

keeping the party safe. Yeah? You slip under headquarters. Go right to the sounds.

1:08.4

Free of friend. See if I care.

1:13.5

You've dug yourself a hole here. What I will say at this point is you could be in your little

1:17.9

shrew hole instead of being in the room the next time someone comes in, right? For instance.

1:23.6

However, you've been digging yourself a hole non-stop. You've made real progress on

1:30.0

escaping this place by yourself effectively. But I think at some point it does just get to being

1:35.3

too exhausted. Our goal is to go in there, identify where China is,

1:42.4

get them out, if they're still alive, which I'm sure they are. I have an additional goal.

1:48.9

They're doing something here that's separating my kind from their host.

1:55.0

And then I don't really know. I know they're still around. I can tell they aren't gone.

2:05.4

And they're concentrated. So I imagine they're being kept much like China's being kept.

2:12.9

Once we're in the building, we're planning on moving quietly or that way.

...

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