Sangfielle 21: At the Gates of Sapodilla
Friends at the Table
Friends at the Table
4.9 • 2.2K Ratings
🗓️ 6 August 2021
⏱️ 117 minutes
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Summary
This episode carries content warnings for aggressive interrogation, psychological abuse, physical detention, discussion of drowning, blood, death, loss of bodily control, mind control, and insect infestation of a human body.
Sapodilla has always been the sort of city that finds its way into the heart of a story. A place in touch with its seaside bearing, colored by the sun's reflection against the water. A place where high towers rise at the corners of high walls, cutting the metropolis into little puzzle pieces. And centuries ago, during the panic, when the petty local lords who'd conquered Sangfielle fled and left behind those they'd chained, Sapodilla became the best kind of place: a refuge. It's ancient gates opened, its people overruled the rulers and waved banners of welcome from the parapets and invited in all kinds of folk to escape calamity, to recover, and to rebuild.
What they built was new: A social cornucopia by the shore. Unfortunately, that Sapodilla ain't with us anymore.
So proud of what was built--the cultural epicenter of Sangfielle--they forgot how and why they built in the first place. Today, under the watchful and frightening gaze of the Glim Macula, the so-called "defenders of society" who are little more than dressed up witch hunters, Sapodilla has closed its ancient gates. And entry makes demands…
This week on Sangfielle: At the Gates of Sapodilla
The Almanac of the Heartland Rider
Places
Sapodilla: One of, if not the, largest city inside of the walls of Concentus. Sapodilla rests on the western shore of the vast lake that takes up much of southeastern Sangfielle, and prizes itself as the rare hub of culture in the bloodfields. In recent years, the powerful witch hunting organization called the Glim Macula has grown in power there, owing to the city's focus on furthering "civilization."
Facts and Figures
Calen fel Dynestia (he/him): Heir to a grim line, Calen has joined the Shape Knights in an effort to rehabilitate the fel Dynestia name. Eyes sunken, pasty purple face covered with stubble, and all the highest fashion of Sapodilla circa twenty years ago.
Bucho (he/him): Whether you first hear of him as "Big Bucho" or "Two Step Bucho," once you meet him, you'll understand that no name does the gallant Shape Knight justice.
Organizations
Glim Macula: Whether Sapodilla looks postcard-perfect to you or if you find yourself looking for a place to spit when someone repeats the claim that it is the "most civilized" corner of the heartland, it is the Glim Macula you have to thank. Empty faces. A flame that burns through you. Witch hunters in white coats.
The Shape Knights: It took people with clear minds, great ingenuity, and implacable spirit to face down and defeat one of the living trains of Sangfielle. In the time since, they've crafted armor from their slain foe, and with that have come to be experts of all things train. They herd, they breach, they redirect. But they haven't yet killed a second.
Cleavers: Given how loose and fluid this collection of monster hunters, mystery solvers, and naturalists is, it's hard to call them "an organization." But when the central belief system of a group is that everything is ever in flux, well, give them the credit of applying that particular ontology to themselves, and take them at their word.
Hosted by Austin Walker (@austin_walker)
Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry)
Produced by Ali Acampora and Austin Walker
Music by Jack de Quidt (available on bandcamp)
Text by Austin Walker
Cover Art by Craig Sheldon (@shoddyrobot)
A transcription is available for this episode here.
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Transcript
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| 0:00.0 | Songfiel is a series that draws on elements of dark fantasy, horror, and gothic fiction. |
| 0:05.6 | As such, a list of content warnings will always be made available in the episode description. |
| 0:10.9 | Welcome to Friends of the Table, an actual play podcast focused on critical world building |
| 0:14.3 | smart characterization and fun interaction between good friends. I am your host Austin Walker, |
| 0:19.4 | the whole crew will be in this episode, but only Jack DeKeed is with me right now. Hi, Jack. |
| 0:23.8 | Hi, Austin. Where can people find you and your music? |
| 0:27.1 | You can find me on Twitter at not quite real and by any of the music featured on the show at |
| 0:31.5 | notquitereal.bankamp.com. We're doing like the Michael Lutz intro here, right, where he opens by saying |
| 0:38.6 | like, Stephen Kingbooks, uh, before the music sting. Well, I do that now. That happens now in every |
| 0:44.9 | episode. Oh, that happens anyway for this content warnings to the, yeah, well, this is like, |
| 0:48.9 | there wouldn't have been an intro intro yet. We hadn't recorded like one of these. Welcome to |
| 0:52.8 | Friends of the Table intro for this episode yet anyway, but it is also random to explain what |
| 0:56.5 | the episode is to give a more explicit content warning for general theme here and to show off |
| 1:04.3 | what the mechanic is and what we're doing with this episode so that there's clarity about |
| 1:09.6 | the thing we're doing, if that makes sense. What are we doing? We are playing a, |
| 1:17.6 | god, how would you describe in human conditions? It is a potty game. I think it's a party game, |
| 1:23.3 | right? It's a party game in the vein of Werewolf. In fact, it's very much like a two-player game |
| 1:28.7 | of Werewolf. It's inspired by the VoicConf test from the Blade Runner series. It is designed by |
| 1:37.6 | Tommy Mirange's and Cory O'Brien illustrated by McKenzie Schubert. There's a print and play version |
| 1:46.0 | of it available on robots.management. It's a game that you introduced me two years ago at this |
| 1:52.2 | point, which is why I was thinking about that was three years, three years ago or something. |
| 1:58.0 | We played the print and play version of it along with Ali. One player plays a, I was just read |
... |
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