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Past Gas

S1 Ep53: The History of Racing Games Pt. I: The Arcade Years

Past Gas

Donut Media

Leisure, Comedy, History, Automotive

4.97.2K Ratings

🗓️ 9 November 2020

⏱️ 52 minutes

🧾️ Download transcript

Summary

Gran Turismo. Need For Speed. Dirt. And yes, Mario Kart. These aren’t just some of the best-selling racing video games of all time, they’re some of the best-selling games, period. The evolution of car racing games is full of innovation and gimmicks, hits and flops-- just like the history of cars themselves. So how did we get from dots on a screen to the photo-realistic simulations of 2020? And what are the specific games-- from the arcade to artificial intelligence-- that blazed that trail? Join James, Nolan, and Joe as they answer those questions and more, today on Past Gas!

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Transcript

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0:00.0

Hey, what's up everybody? My name is Nolan. From Past Gas by Donut Media, we are an automotive

0:05.6

history show. It's kind of like hand that garage with your friends listing them tell a great

0:09.6

story from automotive history. On our next episode of Past Gas, the year is 1870, and a

0:15.0

samurai has just started a trading operation in a Japan still coming to grips with the modern

0:20.0

world. Through hard work, ingenious engineering, and perhaps more than a little war profiteering,

0:25.4

that company would later grow to be Mitsubishi, one of the largest companies and one of the world's

0:30.9

largest economies. But how did sales plummet to just 15% of their peak in a few short years?

0:36.3

How did the company watch Volkswagen's dieselgate unfold and then top it? And is Mitsubishi responsible

0:42.4

for the trend of naming mid-size crossovers after once iconic performance models? All that and

0:47.7

more on this week's Past Gas as we learn about the rise and fall of Mitsubishi.

1:02.7

Gran Turismo, Need for Speed, and yes, Mario Kart. These aren't just some of the best-selling

1:08.7

racing video games of all time, they're some of the best-selling games, period. Today,

1:14.1

driving games are one of the staples genres of the video game industry, an economic galaif,

1:18.9

with twice the revenue of the film and music industries combined. The evolution of automotive

1:24.6

racing games mirrors that of automobiles themselves. Just like cars, the early history of racing games

1:30.2

is one of innovation, and just like cars, racing games have a colorful history of gimmicks and

1:35.7

classics, hits and flops. In the early days of racing games, you could drive any car you wanted,

1:42.0

as long as it was a white blob on a black screen. In 2020, game developers are racing up the far

1:47.9

slope of the uncanny valley, creating driving experiences nearly indistinguishable from the real thing.

1:54.2

Within the world of video games, it's often been the racing genre that pushes graphics

1:58.8

and physics further than ever before. So, how do we get from dots on a screen to the present day

2:05.2

photo-realistic racing systems? Who are the innovators and the dreamers of racing games?

...

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