4.8 • 767 Ratings
🗓️ 14 December 2020
⏱️ 118 minutes
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0:00.0 | The |
0:07.0 | The Hello and welcome to the Canaan Rince podcast. This is Volume 9, Issue 444, Return of the Oberidon. |
0:46.1 | Join me, I'm James Carter in Issue 444, are midshipman Thomas Quilfelt. |
0:52.9 | Ahoy there. Captain Joshua Garrity. |
0:55.8 | Wow, okay. |
0:56.9 | Hello. |
0:58.0 | Ahoy there. |
1:00.1 | And the man himself, USS Jacob Geller. |
1:03.7 | Dun, dun, dun, dun. |
1:06.7 | I'm going to be the sound of sex for the game from now on. |
1:09.7 | Oh, I forgot to do the hands in, and like, |
1:11.8 | bwa. |
1:14.9 | We are going to be talking quite a bit, I think, about the sounds and music of this game |
1:20.7 | in good time. |
1:22.8 | In the meantime, Return of the Oberdin is a largely, not exclusively, but certainly centre to it is the |
1:29.5 | narrative experience. So I wanted to get right up front here before we start talking anything |
1:34.0 | about this game and say, if you haven't played the game and you're interested in, please |
1:40.1 | go and play it. We are going to be talking spoilers, front to back, and every which way we can think about in terms of the narrative. There's other warnings coming up that I want |
1:48.5 | to touch a bit later on, but I thought we'd just say here, so we're all safe to talk about |
1:52.4 | any aspects of the story we want to. There will be spoilers. Developer of this game is |
1:58.8 | Lucas Pope. You will hear his name quite a bit in regards to |
2:02.6 | Return of the Oberdin. Notably, though we have not yet covered it on Canaan Rince, |
... |
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