Retronauts Pocket Episode 7 - Quintet & Illusion of Gaia
Retronauts
Retronauts
4.5 • 2.3K Ratings
🗓️ 7 October 2013
⏱️ 48 minutes
🧾️ Download transcript
Summary
By request of backer Daniel Worthington, Bob, Ray, and Jeremy delve into the history of 16-bit RPG masters Quintet… or at least as much history as we can dig up. Those guys were pretty mysterious.
Transcript
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| 0:00.0 | This week in RetroNuts Pocket, we explore our God Complexes! |
| 0:04.1 | Hi everyone, and welcome, once again, to RetroNuts Pocket, the 7th episode of 26. |
| 0:32.5 | Wow, the countdown is a pace, only 19 more episodes until the season finale, or whatever. |
| 0:40.8 | I'm hosting this episode, I'm Jeremy Parish, and here in the studio with me, we have Ray Barnholtz, Bob Mackie, Wakawakawaka. |
| 0:51.9 | And here in spirit, but not in person, is Daniel Worthington, who requested the topic of this episode. |
| 0:59.0 | Actually, he put in a lot of requests, but we're narrowing it down to one. |
| 1:04.9 | Killing his request was illusion of Gaia, and we're going to talk about illusion of Gaia, and we're also going to talk about the other games in that sort of spiritual series. |
| 1:14.9 | It's not actually a sequel, well, kind of a sequel to anything, I don't know, it's a game developed by a developer named Quintet, who worked a lot with Enix and the Super NES era, |
| 1:27.5 | and made some really, really good action RPG-type games, kind of, they were strongest in the early days, but they made five really kind of notable games for Super NES. |
| 1:37.9 | Do we know where their name comes from, because I assume there's more than five people involved? |
| 1:41.5 | It's actually, it's on WikiPedia, so it's probably true, it's a musical reference, and it's also a reference to what they saw as the five components of great games. |
| 1:54.7 | Oh, nice, okay. |
| 1:55.5 | And I don't remember exactly what those are, and I haven't heard back, but I've put in a request to interview some of the guys who worked there while I'm at Tokyo Game Show. |
| 2:03.7 | I don't think it's going to happen, but it would be awesome if it did, because I've always been a big fan of their work, and just as a bit of history, Quintet actually evolved out of Nihon Falcom. |
| 2:17.7 | Some of the guys who founded the company left Falcom after working on some of the East Games, and so there's kind of this similarity in the action RPG style, like those concepts. |
| 2:31.3 | They're executed much differently in Quintet's games, but it's still that same sort of ethos, I guess. |
| 2:38.7 | And it comes through the two main leads of Quintet were Masaya Hashimoto and Tomoyushi Miyazaki, the former directed act razor, Soulblazer, Illusion of Gaia and act razor two, and the latter directed Teranigma, but I think they were both involved in all of the degree problem, but let's see, also during the Super NES era, they developed Robotrek, isn't that right? |
| 3:06.1 | Yeah, Robotrek, it was called Slapstick Japan. |
| 3:09.0 | The transition to the 32-bit era, for whatever reason, the company seemed to dissolve a little bit, and it happened a lot. |
| 3:18.5 | That was a time of transition, and some of the guys went on to establish a company called Shade, who developed the Grandstream Saga, which was kind of Soulblazer-ish, but terrible. |
| 3:33.7 | And they developed Godzilla Generations for Saga Dreamcast, and something else, like a racing game, and then they kind of fell silent in the late 90s, but they still have their website running. |
| 3:50.7 | It's not updated anymore. It just says they can't talk about what's going on with the company, and their names show up in games sometimes, |
... |
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