4.6 • 2.3K Ratings
🗓️ 30 November 2015
⏱️ 9 minutes
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0:00.0 | We love tech that helps make us healthier. Watch us that monitor our heart rate. |
0:05.6 | Apps that can't our steps. But what about your toothbrush? |
0:09.4 | Achieve exceptional brushing with Philips Sonnecare. Without any extra effort, |
0:14.2 | that's up to 20 times more effective and a manual toothbrush. |
0:18.0 | Find out more at Philips.co.uk slash Sonnecare. |
0:22.0 | There's always a way to make life better. |
0:24.0 | Innovation and you. Philips. |
0:30.0 | This weekend RetroNuts. |
1:00.0 | In the old and golden days of the classic arcade video games were much simpler affairs |
1:13.4 | than they are now. While that made for pleasantly no frills, no nonsense game design, it also |
1:17.6 | meant many arcade titles tended to operate around a few common principles. |
1:22.0 | After all, there is only so much you can do on a single screen. |
1:25.8 | So you can perhaps forgive Gottlieb's Cupid if it feels maybe just a little bit familiar |
1:29.8 | in the context of its times. After all, most games back then did. |
1:34.4 | So while Cupid may have worked largely within familiar boundaries, it remains memorable |
1:38.6 | for the interesting way in which it combined game concepts. And of course, for its bizarre |
1:44.0 | obscenity spouting eponymous protagonist. |
1:47.0 | At heart, Cupid builds on the principles of Pac-Man. They may not look much alike, but |
1:51.8 | two games exist under a common spirit. While historians tend to credit Pac-Man for |
1:56.3 | sparking the maze chase genre, in truth, mazes were only incidental to Pac-Man's design. |
2:01.9 | The point of Pac-Man was not to master a maze, the maze was simply the impediment that stood |
2:06.3 | before players in their main goal. No Pac-Man was really about controlling territory, and |
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