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Retronauts

Retronauts Micro Episode 019: Super Castlevania IV

Retronauts

Retronauts

Games, Leisure, Technology, Video Games

4.52.3K Ratings

🗓️ 10 August 2015

⏱️ 15 minutes

🧾️ Download transcript

Summary

Last year we looked at the Castlevania NES trilogy; now we explore its weird but wonderful follow-up, Super Castlevania IV for Super NES.

Transcript

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0:00.0

Experience nature every season by becoming a member of Q Gardens from just

0:05.8

32 pounds. With free visits all year round you'll have a front row seat as

0:11.0

the gardens change, watching the wildlife flourish and seeing the landscape evolve

0:16.1

over the year. Plus you'll get a 10% discount in our shops, priority booking and

0:22.0

exclusive access to our unmissable events. Join today at Q.org slash

0:27.8

membership and start exploring with our summer festival the Wanda project.

0:32.4

Times and conditions apply 32 pounds is for young person membership aged 16 to

0:36.6

29 paid by direct debit. This weekend return outs what is a man?

0:57.8

The Castlevania series found a perfect format and design on Nintendo

1:24.4

entertainment system. Even at its weakest that is Simon's quest. The NES

1:29.1

trilogy nevertheless enjoyed a perfect combination of style and mechanics with

1:32.6

one perfectly complementing the other. Castlevania however did not fare so

1:36.5

well when adventure onto other platforms and adopted other formats.

1:39.9

Arcade's spin-off haunted castle turned out to be a clumsy and heinously

1:43.7

unfair exercise in player abuse while Castlevania the adventure for Game Boy

1:47.7

lacked the balance and refinement to match its superb visuals and music. The

1:51.7

mechanics and feel of classic Castlevania really were tied to the NES hardware.

1:55.4

Its color palette, its sprite sizes and limitations, its distinct audio

2:00.3

processor and the crazy add-on chips Konami tech wizards like Keedinori

2:03.9

Meizawa cobbled together to help power the games. But as with all things time

2:08.2

marched along and Konami was eventually forced to leave the NES behind. The

2:12.4

series ended up putting in an appearance on all three next-generation consoles,

...

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