4.6 • 2.3K Ratings
🗓️ 14 March 2016
⏱️ 10 minutes
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0:00.0 | With BT broadband and TV, you can say goodbye to boredom and hello to... |
0:04.6 | Huh? |
0:30.0 | Hello everybody and welcome to a brand new episode of RetroNots Micro. |
0:51.9 | I'm your host Bob Mackie and while I've been experimenting with other formats over the |
0:55.9 | past few months, this episode returns once again to the solo format. |
1:00.5 | So once again it'll be me and me alone, talking about a topic that could necessarily |
1:04.4 | fill an entire 90 minute episode. |
1:07.2 | And these off-week episodes are brought to you by our lovely Patreon supporters. |
1:11.8 | Without them, you'd only get two episodes of RetroNots a month and that would just |
1:15.3 | be criminal. |
1:16.8 | So to begin, let's talk about the early days of the original PlayStation, which is roughly |
1:21.8 | 1994 to 1996 if you weren't keeping track. |
1:25.4 | A relative newcomer to the field, Sony was willing to throw anything against the wall, |
1:29.4 | just to see if it would stick. |
1:31.2 | And while this era of games hasn't aged particularly well, it saw weird, fun experiments |
1:35.7 | like Parapa the Rapper and Tailed the Sun, games that came out of the PlayStation's desire |
1:39.9 | to be different. |
1:41.5 | This period of creativity coincided with the beginning of polygonal games, meaning the |
1:45.6 | rules for how to make an experience in a 3D world weren't exactly set in stone. |
1:50.1 | Today we have several safe genres new concepts can safely fit into, but back in the mid-90s, |
1:55.8 | developers were still figuring out how to make polygonal games. |
1:59.0 | And while these honest experiments often led to dismal failures, sometimes they produce |
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