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Retronauts

Retronauts Micro #033: Ninja Five-O

Retronauts

Retronauts

Technology, Games, Video Games, Leisure

4.62.3K Ratings

🗓️ 29 February 2016

⏱️ 11 minutes

🧾️ Download transcript

Summary

Jeremy dives into Game Boy Advance classic (and overpriced rarity) Ninja Five-O, a game that probably should never have existed. But isn't it nice that it does?

Transcript

Click on a timestamp to play from that location

0:00.0

This weekend, RetroNuts, Go Ninja Go!

0:30.0

Seeking refuge at Audacity has been a fairly recent trend for video games. Developers and

0:52.7

publishers self-consciously adopting ridiculous or asinine publicity in order to draw attention.

0:58.3

The idea being apparently, it's so dumb it must be awesome, right? Frequently these games do turn out to be dumb,

1:04.9

but awesome? Not so often. Games aren't so great at self-awareness.

1:10.3

That's what I love about Ninja 5.0. Hudson and Konami's odd little Game Boy Advance sleeper hit from 2003.

1:16.7

There was no strained irony about the game, no camp for the sake of laughs, no pretenses, really no self-awareness.

1:23.8

It was totally a straight-laced action platformer in the 16-bit vein, and it's publisher evidently called it Ninja 5.0 in all sincerity.

1:32.9

Like, hey, here's a game about a policeman who happens to be a ninja. It would totally make sense for us to name it after a TV series

1:39.9

that hasn't been on the year for 20 years, right? And the game ended up bumbling beneath the radar as a result, though the dopey title was only part of the story there.

1:48.6

Ninja 5.0 is a strange little game, credited to Hudson, but with a staff seemingly consisting of Konami vets.

1:54.5

It appears to have been one of the first results of the slow-burning and ill-fated merger between the two companies.

2:00.1

Whatever its corporate identity and provenance, most of the talent behind Ninja 5.0, hail from Konami,

2:05.5

having worked on projects ranging from Konami's Latter-day GBA Ninja Turtles titles to survival kids,

2:11.6

to classics like Animaniacs or Super NES and the Osamu Tezika inspired Hino Tori for Famicom.

2:17.9

The game's heritage shows it's as old school in design as you'd expect from former Famicom designers.

2:23.9

Ninja 5.0 felt like a shameless adivism at the time of its 2003 release,

2:28.7

retillant of 8 and 16-bit classics like Shinobi, Bionic Commando, and Rolling Thunder.

2:33.7

Its closest antecedents were probably Umihara Kawasei and Elevator Action Returns,

2:38.7

both nearly a decade old by the time Ninja 5.0 rolled around, inhaling from a forgotten generation.

2:44.5

Ninja 5.0 arrived too late to be timely and too soon to be hip.

2:48.4

Cave story and the retro revival would help usher in were still more than a year away,

...

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