4.6 • 2.3K Ratings
🗓️ 9 July 2021
⏱️ 8 minutes
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You're listening to a free preview of Retronauts Episode 388: Silent Hill 3. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
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0:29.8 | slash RetroNots. And I'll let you get to this free preview of one of our exclusive episodes. |
0:35.6 | I like Brookhaven Hospital in Silent Hill 3 more than it in Silent Hill 2 because they did so many |
1:02.5 | creative things with a level that already existed. And I'm almost certain I remember seeing |
1:09.6 | a couple of complaints about why don't people like Silent Hill 3 and one of them was reused assets. |
1:16.3 | They reused this whole level. Oh, blah, blah. But it's like if you play it, it's like yes, the assets, |
1:21.6 | the layout is the same, but the assets are different. The puzzles are completely different. The order |
1:27.1 | of where you go, what rooms you go into, all that stuff is different. And I really admire how they, |
1:33.0 | you know, they were working with what they had. And they made something really, really good out of it. |
1:37.2 | Like it's so memorable. The stuff that goes on in that hospital, the stalker plot is genuinely |
1:43.1 | fucking scary. Like I'm obsessed with the stuff they did with Stanley Coleman leaving these |
1:48.7 | little creepy diaries around and like feeling like you just barely missed him placing it somewhere. |
1:54.4 | And he's writing these things live and he knows your name. And it's like, oh God, like that's |
1:59.5 | some incredible shit they did there. And the mirror room like, oh God, yeah. |
2:04.1 | Probably one of the most like staying, staying things of the Silent Hill series is that mirror room. |
2:10.8 | That's something that's totally optional. You could totally miss that. Yeah. |
2:15.2 | Iconic. It's so cool. Yeah, and that was a technical showcase for the game because, you know, |
2:19.6 | these games are effective in terms of just how spooky they are. But at the time, and they're |
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