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Retronauts

Retronauts Episode 270: Video Game Apparel

Retronauts

Retronauts

Games, Leisure, Technology, Video Games

4.52.3K Ratings

🗓️ 6 January 2020

⏱️ 98 minutes

🧾️ Download transcript

Summary

Since the dawn of the medium, humans across the globe dreamed of wearing video game representation on their bodies—a practice that's only become commonplace in recent years. We've come a long way since the days of too-large or too-small pre-order t-shirts as the rare video game wearable, to the point where just about any character or logo can be found emblazoned on a well-fitted shirt, hat, or the odd pair of parachute pants. On this episode of Retronauts, special guest Nina Matsumoto of Fangamer joins us to talk about her career designing video game apparel, and to also help us trace the poorly documented history of the subject.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.

Transcript

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0:00.0

Looking for keys.

0:02.5

Looking for keys.

0:05.0

Looking for keys.

0:09.9

Everyone's tired of looking for keys.

0:14.8

So the all new Honda HRV Hybrid can be unlocked

0:19.4

and turned on

0:22.4

with your phone.

0:25.6

Where we'll listen to take us next.

0:27.6

Honda.

0:28.6

The power of dreams.

0:30.1

This week on RetroNots, it's Ongo like CongoBongo.

0:33.1

Hey everybody, welcome to another episode of RetroNots.

0:57.6

I'm your host for this one Bob Mackie.

0:59.1

And today's topic is what I'm calling video game wearables.

1:02.6

Video game items you place on or around your body that are often

1:06.6

approved by the game makers themselves.

1:09.6

I'm disappointed. I thought this was going to be video game

1:11.6

edibles and no, no, no.

1:13.6

There were going to be treats.

1:14.6

No, no, that's a whole, actually that's a good topic for another

1:17.6

day. I'll throw it that down.

1:18.6

Those vile jelly suckers from the early odds.

...

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