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Retronauts

Retronauts Episode 261: The MiSTer Revolution

Retronauts

Retronauts

Technology, Leisure, Games, Video Games

4.52.3K Ratings

🗓️ 25 November 2019

⏱️ 106 minutes

🧾️ Download transcript

Summary

Jeremy speaks to retrogaming curators Artemio and SmokeMonster about their efforts to help preserve and improve the state of classic gaming through projects like MDFourier and MiSTer.

Transcript

Click on a timestamp to play from that location

0:00.0

Hey everyone, this is Jeremy. It's another episode of RetroNots.

0:26.0

It's Jeremy Parish that is not some other Jeremy that you may have me mistaken for.

0:31.0

I am at a plucky little convention and since an ad called RetroCreate,

0:37.0

and I'm talking to different people who create things for RetroGaming. See it all works out.

0:43.0

But yeah, I'm just going to be at this event talking to a few folks about their role in the classic gaming community

0:52.0

and the work they do to help preserve games and to help make people able to better play games, have better experiences.

1:00.0

So first of all, we have Artemio. Actually, I don't know your full name.

1:05.0

Would you care to introduce yourself and tell the world what you do?

1:09.0

Yes, I'm a supplier to be here in Germany. Thank you very much.

1:12.0

Oh, thanks for being on the show.

1:13.0

It's well my name is Artemio Rwina. I'm from Mexico. I've been into games all my life.

1:20.0

That's probably all of you. And well, recently I've been working on the 240p test suite.

1:26.0

As you mentioned, I've been involved in arcade preservation to some degree with working as a part of the dump union to dump some ramps for Maine and document that and measure things on PCBs.

1:39.0

And also recently a project called MD Fourier that's intended for audio preservation.

1:46.0

So let's start from the beginning. And I'm curious to know how you kind of got involved in all of this in the first place. Have you been game?

1:54.0

You said you've been gaming for a very long time.

1:57.0

But at what point did you kind of make the jump from being a fan of video games to someone who has more of a hands-on role in programming things or designing things that can be used to supplement the gaming experience?

2:13.0

Well, when I were up, we didn't have as much money to buy every single game.

2:19.0

So or every console for that matter. I jumped from Atari 2600 to say Genesis.

2:26.0

Of course, I played at the arcade or NASA trans houses. But I got a program called Calculators and I tried mimicking games in those.

2:36.0

So that's kind of the technical part of the start. I kind of understand the world by measuring it or by disassembling things.

2:45.0

So that approach took me to try and figure out how things worked.

...

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