4.6 • 2.3K Ratings
🗓️ 11 January 2019
⏱️ 61 minutes
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In an episode that's nearly retro itself, we go back to GDC 2018 for an interview with Zynga's Mark Turmell on his historic work, including NBA Jam, NFL Blitz, Hasbro's failed NEMO console, and the spiritual connection between arcade and mobile gaming.
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| 0:00.0 | So I am here at Game Developers Conference 2018 with Mark Termell, a self-described |
| 0:29.8 | grizzled game designer who presented this morning talking about NBA Jam, but you |
| 0:35.4 | worked on a lot of other games in your time at Midway and also before that and |
| 0:40.1 | after that you're still in the games industry. Sure, yeah I might be the longest |
| 0:45.6 | holdover ever. My first game came out in 1980. I was making Apple 2 games, bought |
| 0:52.7 | an Apple 2 with 16K of memory and cassette drive. It started to make a game and |
| 0:59.4 | it took me a few months by a game called Sneakers. It came out in 1980. It was a |
| 1:04.0 | big hit. I was about 15 years old and started getting royalty checks for about |
| 1:09.0 | 10K a month and didn't really know the value of a dollar. But started college |
| 1:15.6 | early, went off to college and then when I realized the value of a dollar and |
| 1:19.0 | what a college graduate would make back there in the 1980s, I said, |
| 1:25.4 | let's go make games for a living. So I never look back. Yeah, so I don't know |
| 1:31.2 | anything about this game Sneakers actually. I read your bio and everything and I |
| 1:34.4 | didn't see any mention of that. Who was that published by? There was a big company |
| 1:38.0 | on the Apple 2 for games, serious software, SIR, IUS. Okay, sure. So I made a |
| 1:45.4 | couple of games for them and then they actually had reverse engineered the |
| 1:51.2 | Atari 2600, the VCS and said, why don't you come out, move from Michigan where |
| 1:57.8 | I grew up to California to make VCS cartridges. And so I did that, made a |
| 2:03.4 | couple of games. First game was called Fast Eddy and then I did a game called |
| 2:07.9 | Turmoyle. Those came out through 20th century Fox. They were publishing games |
| 2:13.2 | back in the day and then eventually our little group got sucked up by |
| 2:18.8 | Activision. So I ended up working for Activision there on the heyday. Okay, I |
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