4.6 • 2.3K Ratings
🗓️ 9 April 2018
⏱️ 111 minutes
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0:00.0 | This weekend, RetroNots are not so wretched high of Scum and Villains. |
0:04.0 | Hi everyone and welcome to another episode of RetroNots, another interview based episode |
0:30.1 | of RetroNots as usual. I'm Jeremy Parrish and this week it's an episode that I've been wanting to |
0:35.6 | put together for like a year or so and we finally managed around all the people up to make these, |
0:42.4 | you know, the moving parts necessary to make this project happen. And so I am on the line with |
0:49.7 | actually, why don't you guys introduce yourselves? Sure, I'm Graham Scott. I was the one of the |
0:56.0 | design leads on Scurr Chive and other projects on that orbital media. And my name is Dan Krat and I |
1:06.6 | was also I guess one of the project leads on Scurr Chive. And I guess you guys have spoiled the |
1:12.0 | surprise. Yes, this episode is about the Game Boy Advance and DS, I would say cult favorite |
1:18.9 | Scurr Chive. A game that came out really early in the DS's life, very late in the GBA's life. |
1:25.3 | And yeah, I think it kind of flew beneath the radar for a lot of people, but it caught my attention |
1:30.7 | back when I was writing for one up and being like the the lone voice saying, no, the DS is good, I swear. |
1:37.2 | And it was in a lot of ways, it was kind of like the Metroid Dread that never happened because |
1:45.6 | my my I think first encounter with Scurr Chive was at E3 2005 and before the show began, |
1:53.0 | like the week before the show began, someone from electronic gaming monthly, |
1:57.6 | surreptitiously showed me a list of games Nintendo was going to be showing at E3. And the only one I |
2:03.5 | remember from that list was something called Metroid Dread for DS. And I was like, this is it, |
2:08.6 | this is going to be the DS's turnaround. This is going to change everyone's opinion about |
2:12.8 | the system and they're going to love it because it's going to be an awesome Metroid game. Not |
2:17.1 | Metroid pinball, not hunters, this is the real deal. So I went to E3 and the Zift Davis one up EGM, |
2:26.0 | et cetera, booth was kind of diagonal from Nintendo's setup. We had a big booth and it had a like a |
2:31.5 | rooftop area like a civilian where we could sit and work. So I would sit out there and you know, |
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