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The Cane and Rinse videogame podcast

Rescue on Fractalus! – Cane and Rinse No.697

The Cane and Rinse videogame podcast

Cane and Rinse

Leisure, Video Games, Games, Hobbies

4.8801 Ratings

🗓️ 6 January 2026

⏱️ 120 minutes

🧾️ Download transcript

Summary

“And don’t call them V-Wings – that’s not correct terminology.” One of the very first games out of Lucasfilm’s freshly-formed games studio, Rescue on Fractalus! […]

The post Rescue on Fractalus! – Cane and Rinse No.697 appeared first on Cane and Rinse.

Transcript

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0:00.0

I'm Hello everybody and welcome to the Canan Rince podcast, Volume 14, issue 697, and today we're going to be talking about rescue on fractalus exclamation mark or point

0:42.2

joining me Leon Cox in this issue Chris O'Regan can I get in please knock knock come here

0:48.7

do you nasty out here burn burn in the acid smug. Chris Worthington.

0:54.5

Turn the shields on and fry him.

0:57.9

And Jesse Fuchs.

0:59.7

This podcast has only two mandates.

1:02.4

Don't lose money and don't embarrass Leon.

1:08.4

Well, if anything, does the second one, it's Leon himself.

1:13.3

So if I may reference myself in the third person.

1:16.8

Anyway, Rescue on Fractylus is a single player first person 3D sci-fi shoot and rescue game.

1:25.6

Originally just a rescue game.

1:28.5

More on that later.

1:32.8

It was developed by Lucasfilm Games,

1:40.6

the then brand new interactive electronic entertainment wing of the Mighty Lucasfilm, who had had an enormous amount of success with the original Star Wars trilogy

1:46.1

from 1977 to 1983.

1:49.6

This game was known early on in development as Rebel Rescue, as David Fox and his team were

1:57.4

thinking, you know, let's make a Star Wars game.

2:03.5

The mandate had already been handed down from George Lucas that these games were not to be Star Wars, but it was specifically

2:10.8

that they couldn't use Star Wars characters. So David Fox, I believe, attempted to persuade them

2:17.2

that they could use Star Wars, the wider Star Wars universe, in a way which would seem to make perfect sense.

2:24.3

And obviously, umpteen thousand or at least a couple of hundred Star Wars games have done in years since.

2:31.2

But as we've discussed before, Lucas, for whatever reason, perhaps he was

...

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