4.8 • 767 Ratings
🗓️ 19 February 2012
⏱️ 99 minutes
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0:00.0 | Bhopal, |
0:02.0 | bork, |
0:03.0 | bork, |
0:04.0 | and |
0:05.0 | bhaven |
0:06.0 | a |
0:07.0 | bhaven I'm gonna be a lot of the way, and the way, and the way, and I'm gonna be a little |
0:21.8 | and a little, |
0:21.9 | and a little, |
0:21.9 | and a lot of |
0:25.7 | a pa-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha. I'm going to be. I'm going to I'm going to |
0:39.3 | I'm |
0:40.3 | I'm Hello and all welcome to Volume 1, Issue 20 of the Canaan Rinse podcast. |
1:15.6 | In 1995, Michel Ansel's first project as lead was the pastel-coloured platform game Rayman. |
1:21.6 | Launching soon after the original PlayStation in Europe, its comfortingly last-gen sensibilities made it a sleep |
1:27.9 | hit with a long tail in among the neon 3D in the old-fashioned polygonal sense flash of |
1:33.5 | Wipeout Ridge Racer et al. |
1:36.0 | Naturally enough, our Limless Hero himself went 3D for his next outings in the late 90s |
1:40.3 | early 2000s, before 2011's Rayman Origins saw a return to his two-dimensional |
1:45.9 | routes, starting out as a downloadable title before eventually swelling or at least |
1:50.6 | morphing into a physical retail release. |
1:54.0 | Joining me to discuss Rayman Origins this week, we have Tony Atkins. |
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