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The Next Picture Show

(Pt. 2) Ready Player One / Tron (1982)

The Next Picture Show

Filmspotting

Tv & Film, Film History, Film Reviews

4.6858 Ratings

🗓️ 5 April 2018

⏱️ 61 minutes

🧾️ Download transcript

Summary

Though it goes un-referenced in the new Spielberg film, Disney's live-action "Tron" makes up a good part of "Ready Player One"'s source code.

Transcript

Click on a timestamp to play from that location

0:00.0

It's very difficult to keep the line between the past and the present.

0:05.1

Do you believe that someone out of the past can enter and take possession of a living being?

0:11.8

We may be through with the past, but the past is not through with us.

0:18.1

Welcome back to the next picture show, a movie of the week podcast devoted to a classic film and the way it's shaped our thoughts on a recent release. I'm Tasha Robinson, here again with Genevieve Koski and Scott Tobias. On the first half of this episode, we discussed Stephen Lissberger's 1982 film, Tron, in which a programmer is dragged inside a computer to take a symbolic video game journey alongside programs

0:38.1

resisting an evil master computer program. In this episode, we'll consider a film based on a book

0:42.9

that was heavily inspired by Tron. Ernest Klein's 2011 bestseller Ready Player One also features

0:48.4

people entering a video game and fighting the man, but in very different ways and with a lot more

0:52.8

controversy. Recently, Vox.com featured a piece by Constance Grady called The Ready Player

0:58.0

One Backlash, explained, which tried to pick apart how Klein's Ready Player 1 went from being

1:03.0

considered a fun, largely celebrated, largely positively received novel about pop culture, to

1:08.0

being decried as an annoying exercise in empty nostalgia. The book has become kind of a

1:11.7

shibboleth online, a love it or hated experience. People don't just have strong reactions to it.

1:16.7

They often turn those reactions into deep-seated emotional stances. They identify with the book

1:21.0

personally and resent people who don't like it, or they hate the book and get angry with people

1:24.9

who defend it. Grady makes an interesting argument that the watershed moment for the book was GamerGate, the online movement that exposed the deep toxicity, entitlement, and anger within certain segments of the video gaming community. After Gamergate, she says, attitudes like the one that produced Ready Player 1 are no longer in vogue, and its content is no longer approachable as light entertainment. Some of this resentment is certainly slashed over into Steven Spielberg's big-screen adaptation

1:47.8

of the book, which changes a lot of the particulars of the story, but largely respects it

1:52.0

in terms of its broad plot parameters.

1:54.5

In both versions, the world populace is largely retreated into a virtual reality universe called

1:59.1

The Oasis, where they can live out their

2:00.8

fantasies and escape their problems. The Oasis was created by a man named Holiday, who, upon

2:05.6

his death, turned the place into a giant puzzle based around the 1980s culture that fascinated

2:10.1

and obsessed him. Whoever solves his puzzle and wins his quest will gain complete control

...

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