[PREVIEW] Bonfireside Chat 151: Blasphemous (Part 3)
Bonfireside Chat: A Dark Souls and Elden Ring Podcast
Duckfeed.tv
4.7 • 1.1K Ratings
🗓️ 19 January 2020
⏱️ 5 minutes
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Summary
This week concludes our own discussion of Blasphemous, as we enter the biggest of the churches and try to find and sever the heart of the Miracle.
Next week we will hear your responses to Blasphemous. A week after that, we're doing another Musical Identity episode, this time about the DLCs for Bloodborne and Dark Souls 3.
Transcript
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| 0:00.0 | Some of our landings were desperate adventures. We are now prepared to meet the inevitable counter-attacks with power and with confidence. I'm The This is Gary Butterfield. |
| 0:46.7 | This is Cole Ross. |
| 0:48.2 | And you're listening to Bonfire Side Chat. |
| 0:50.2 | It is a big pile of ashy favorite. |
| 0:53.6 | And this week is part three of our discussion about blasphemous, the 2D Castlevania Souls-like game that's real gory. |
| 1:05.8 | Got a lot of mutants running around. |
| 1:08.7 | Touched by the miracle. |
| 1:10.1 | Yep. |
| 1:10.4 | From gory to glory. Yeah. It's blasphemous. Hey, Gary, I don't think this miracle's so great. It's a bad miracle. Yeah. Yeah, the grievous. Mm. It seems grievous. Hmm. You know, yeah. Like that one robot Jedi? Nope. Oh, okay. That's the sounded like static. I don't even know what you're saying. |
| 1:28.6 | What's that like that robot? |
| 1:28.9 | What? |
| 1:32.5 | That doesn't look like anything to me. |
| 2:01.2 | And before we get into it, I just want to say that if anybody was holding out hope for like the bonfire side chat boys to do the ground unifying lore theory of this, I don't, I'm not providing that. I'm choosing not to not, not to provide. Yeah. That's a service that we're not going to provide. There are some cool details and cool stories here. As far as I can tell based on my reading and I've done, I, I went in and read all of the lower notes and all the rosary beads, Gary. It's all a bunch of different angles on kind of the same story. |
| 2:06.2 | Yeah. |
| 2:06.7 | There is so for, you know, I mentioned this. |
| 2:09.6 | There's a lot of words in this game. |
| 2:11.1 | And it has the cadence and appearance of something that is going to have incredibly deep lore. |
| 2:15.9 | Yeah. |
| 2:16.3 | And it kind of doesn't. It doesn't mean that what's there isn't cool. Everything, every concept in this game could be the coolest concept in another game. Mm-hmm. But it's, oh, there's the miracle. It's largely bad. Yeah. The church was largely bad. Mm-hmm. And you're going to go get the church and you can now become the miracle and the cycle continues, or you can just be in a big ash keep and turn to a monster. And the cycle continues. And the cycle continues. And that's basically it. Right. This almost doesn't qualify as a story. There's no movement is the problem. Yeah. know. And when we think of the kinds of stories that these souls like games tell, |
| 2:55.5 | and there is a souls like story where you are walking around in the ashes of a once great civilization, |
| 3:02.2 | like this never really rose to a height. |
| 3:06.4 | There was no actual paradise that they could have fallen from, you know? |
... |
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