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Beyond

Podcast Beyond Episode 497: How Was Playstation's 2017 E3?

Beyond

IGN

Entertainment News, Video Games, Leisure, News

4.44.7K Ratings

🗓️ 19 June 2017

⏱️ 54 minutes

🧾️ Download transcript

Summary

If you missed the big live show from E3 last week, here it is preserved for posterity! Max Scoville, Marty Sliva, Andrew Goldfarb and Daniel Krupa sat down to discuss as much from Sony's E3 presentation, like Spider-Man, Uncharted: The Lost Legacy, God of War, Days Gone, and the Shadow of the Colossus remake. Don't worry, we'll have another regular episode later this week to discuss everything we didn't have time for during E3! Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

Hello and welcome back to IG and live at E3 and a very special E3 edition of Beyond.

0:07.0

I'm Max Gowel and joining me today, Marty Sleeva, Andrew Goldfarb, and Daniel Krupa.

0:11.0

Hey. How you doing? I'm doing swell.

0:13.2

Yeah. We're doing swell.

0:15.0

Right off the bat I want to say that we're doing this a little bit out of the ordinary because

0:18.7

we're at E3 we're in a big studio and there's lights and cameras and action.

0:23.2

Hollywood everybody. So we got a lot of stuff to talk about. Obviously we may not hit on

0:28.1

everything because there's a lot of stuff coming out of E3 that we want to talk about.

0:31.8

But we do this show every week. So first let's get to the big stuff from Sony's conference.

0:37.0

Let's talk about Spider-Man. I want to talk about Spider-Man.

0:39.5

Yeah, I want to talk about Spider-Man.

0:40.6

Spider-Man. It's so good. I saw the BCD.

0:44.6

I had a smile on my face for that entire demo. It is exactly what I wanted.

0:49.0

You have your face painted like Spider-Man.

0:51.0

Yeah, exactly. I was in my Spider-Man under room and I was really.

0:54.6

We said like one of the big things Sony needed to do this year was they gave us the

0:58.9

tease last year and they needed to deliver on the promise.

1:02.2

And we all trust in some of the actors, great developers, but we're like how is this

1:05.3

game going to pan out? And I feel like by ending the show with an extended 10-ish minute

1:10.2

demo, that's exactly what they needed to do to ensure me that this game is going to come.

1:13.9

It's to clarify some stuff. So like I talked to Brian Tantar, his good director and former

1:18.6

coworker of Marty.

...

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