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Beyond

Podcast Beyond Episode 354: Why BioShock Loves iOS, Shuns Vita

Beyond

IGN

Entertainment News, Video Games, Leisure, News

4.44.7K Ratings

🗓️ 5 August 2014

⏱️ 78 minutes

🧾️ Download transcript

Summary

How could BioShock go to iOS and not Vita? Allow the Internet's No. 1 PlayStation podcast to explain. Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

Click on a timestamp to play from that location

0:00.0

Music

0:15.0

Beyond!

0:16.0

Beyond!

0:17.0

What's up everybody welcome to podcast Beyond episode 354 I'm one of your host Greg Miller

0:21.5

alongside my Italian meatball Brian Altona.

0:24.0

Hey!

0:25.0

How are you?

0:26.0

Good, how are you?

0:27.0

Thanks for filling in for Colin.

0:28.0

This is regards everybody he's unfortunately reviewing a JRPG which means he has to stay sequestered

0:32.0

at home for years.

0:33.0

For years just to make sure he gets through all of it and sees drippy nose and everybody

0:37.0

else in these gosh darn games.

0:38.0

Yep.

0:39.0

He's got to get all the right swords and the magical war.

0:41.0

You got to get the right runes.

0:42.0

Yep.

0:43.0

A big part of that.

0:44.0

Get all the spells and the summons.

0:45.0

You got to capture everybody, find the secret entrance to the dungeon.

0:47.0

All the dragons.

0:48.0

Yeah and then the twins die.

...

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