4.6 • 674 Ratings
🗓️ 3 April 2015
⏱️ 73 minutes
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0:00.0 | The Axe of the Blood God. |
0:14.8 | Hello and welcome to another episode of Acts of the Blood God, |
0:19.5 | US Gamer's official RPG podcast where we talk about |
0:22.8 | everything pertaining to the role-playing genre. I'm your host, Kat Bailey, and joining me today |
0:28.7 | is a couple of newcomers, a couple of new additions to the party. Please welcome Jason Wilson |
0:35.4 | from Games Beat. Hello. |
0:46.5 | And Rowan Kaiser, freelancer, extraordinaire, formerly of Winterscoming.net, whose work can be found a lot of places, |
0:54.0 | but we worked together previously at Joystick, where I had a JRP column and he had a Western RPG column. |
0:55.6 | Hello. |
0:57.3 | So today we're going to be talking about Pillars of Eternity, which came out a week ago as of this recording. |
1:04.2 | It's a new old game by Obsidian that is in the style of the Infinity Engine games from the late 90s and early |
1:13.6 | 2000s games like Icewindale and Balders Gate and Plainscape Torment and other games of that |
1:20.9 | fashion even though that it was made in the Unity Engine we've all been reviewing it or playing it over the past week or so, and by the time |
1:32.9 | that you see this recording, you should be able to actually read at least my review, which |
1:39.2 | will be going up later today. So you should go to USGamerin.comnet and check that out. So I think the first thing I really |
1:47.2 | want to do is kind of let's lend some context to what this whole infinity engine thing is. And I think |
1:56.6 | we should just start with Jason, you're a long-time role-playing fan. You kind of love these |
2:03.6 | games. Can you shed some light on why you really like Infinity Engine games? Well, I like all kinds |
2:10.2 | of RPGs. What I really love about the Infinity Engine games, where, you know, being able to |
2:15.5 | create party members up to six if you wanted to jigger it right |
2:20.5 | in Boulder's Gate. I like the pause controls for combat. I liked all the feedback you get from |
2:28.0 | combat. I like the control you have over that. I like the exploration. The maps could be a little limiting at times, |
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