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'80s All Over

Patreon Bonus #44 - Video Games, Movies, and the '80s

'80s All Over

Scott Weinberg and Drew McWeeny

Tv & Film, Comedy

4.7805 Ratings

🗓️ 19 November 2018

⏱️ 43 minutes

🧾️ Download transcript

Summary

Here in 2018, movies and video games enjoy a very... well, maybe healthy isn't the correct word, but accepted and expected relationship. But in the 1980s, video games were still more or less brand new, and movies didn't quite know what to make of this burgeoning industry that would soon be in direct competition for the youth market's eyes and ears. Scott and Drew discuss the decade's first attempts at incorporating (or hijacking, really) the appeal of video games, what video games appealed to them, and why that relationship between the two artforms has never been all that stable.

Transcript

Click on a timestamp to play from that location

0:00.0

The Force will be with you. Oh. Red 5, Danny Vide. Hello, Patrons! Welcome to a very fun and interactive episode for Patrons of 80s all over. Today, my co-host and I are going to be talking about video games. So let's hit player two. Plink. Thank you. It's such a broad topic, but at the same time, the 80s is really where we had the birth of Hollywood trying to figure out how to handle video games, what to do with it. And so it's a perfect topic to talk about because this is where all those seeds you're laid for stuff that they're still trying to do, still trying to figure out. And dude, I know Scott, you've been playing some red dead redemption too recently. And I'm playing it right now. Hold on. Paul, I got it. It's, and they, the numbers for that opening weekend, 700 and something, what is it? like 17 billion, it's insane, like fantasy land number.

1:07.4

I assume it's one of the, it's going,

1:09.1

well, see here's the thing.

1:10.5

I think it was like 700 million in a weekend

1:12.8

and it sold 17 million copies so far.

1:15.8

I'm barely interested in movie box office numbers.

1:18.1

So therefore, I am exponentially less interested.

1:20.8

I know it's going to be one of the most highly sold,

1:23.9

high sell, high selling

1:25.0

video games ever. Well, it's that that number, it's like, yeah, but it's like when Star Wars made $100 million of the box office in Hollywood heard that number and went, what? And then went nuts. They hear a number like 750 million for a weekend and they like have heart palpitations. It's crazy to them. So I think that's not going anywhere. That relationship's always going to exist.

1:45.4

What I find amusing is that in the current movie realm, it's a generally accepted rule, although obviously their opinions may vary and this rule could change. That video game movies suck. Now you and I could throw out a few that we think are pretty decent. I kind of like like, what do I like?

2:04.5

Silent Hill?

2:05.7

Silent Hill might be the best of the bunch

2:08.2

and it's still a broken movie, but at least it's beautiful. I like the first resident evil. I think Warcraft has some great moments. You know, I'm not like a snob when it comes to this stuff, but boy, everybody is proving over and over how hard it is to maintain a real narrative through a video game structure. Well, I think it's a weird problem to have because games, obviously now, especially AAA titles like God of War, the uncharted games or stuff like that, they meant to be giant narrative experiences and they do have stories running through them that they want you to interact with and put yourself into some degree. But the reason I think it doesn't work when they come back the other direction is that agency problem because I'm nobody wants to sit in a room and while I used to say this nobody wants to sit in a room and watch somebody else play a video game. But Twitch and the rise of superstar streamers

3:06.2

would indicate that's not quite true. Well, that's a testament, I think, to the video game makers, because I'm not kidding. If you were to sit down and play a centipede, I wouldn't watch it for five minutes. If you were to sit down and play Red Dead Redemption 2, I'd probably be interested for a good, like I was watching a short film. I would be for a while interested in the narrative of what you were doing.

3:27.1

So they really nailed that. I'd probably be interested for a good, like I was watching a short film. I would be for a while interested in the narrative

3:25.8

of what you were doing, but so they've really nailed that. And but the thing of it is, oh, and by the way, I've seen a lot of tweets about people saying that will they or should they or do they want to do a red dead redemption movie? Here's my, here's my advice for that. If you wanna see a red dead redemption movie, Watch two Westerns from the 50s, two from the 70s,

3:46.8

unforgiven and deadwood.

3:48.5

There, you've see a red dead redemption movie, watch two westerns from the 50s, two from the 70s, unforgiven and deadwood. There. You've just seen red dead redemption in the movie. Yeah, and look, certainly they are pulling from a lot of experiences, but again, it's the agencies, the difference. The idea that I can spend my time, anyway, I want when I play a game, is ultra-true of like this experience in particular particular. Like I've spent hours now just riding my horse around and hunting and doing chores and there is something about the rhythm of the game I find really soothing that no movies ever going to reproduce. Oh no, that's one of the best things about the sandbox games that I think a lot of people don't get who don't play them is kind of like most video games that are have a real A to B to C to D, E, goal.

4:27.2

You win, and now there may be some bonus material, whatever.

4:30.0

But this has all that, but it also has these huge oceans

4:34.0

where, hey, there's no hurry to get to point E.

...

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