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🗓️ 12 December 2023
⏱️ 115 minutes
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0:00.0 | I'm |
0:02.0 | M. |
0:03.0 | I'm |
0:04.0 | B. |
0:05.0 | I'm |
0:07.0 | Bhop |
0:09.0 | M. |
0:10.0 | S Hello everybody, welcome to the Canaan Rinse podcast, Volume 12, issue 594. |
0:38.8 | Today we're talking about Outrun 2. Joining me, Leon Cox, in this issue. It's Chris Worthington. Hello. And Mikiel Kroda. |
0:46.2 | Checkpoint. And Outrun 2 is an arcade racing game and the sequel to Outrun, which we covered longer ago than I thought. |
0:57.7 | It was issue 237. It was around its 30th anniversary of the original game back in 2016 with myself and Ryan, who hadn't played the game until we covered it on the show. |
1:13.4 | Wow. |
1:13.8 | As a young chap and Dan Clark, of course, we talked about the original outrun as well as |
1:20.9 | conversions and sequels and spinoffs and so forth. |
1:23.7 | But we didn't really, we may have touched upon it briefly, but we decided to keep this |
1:28.2 | one separate because it was such an event in its own right and such a distinct follow-up. This |
1:34.1 | wasn't a level set or anything. This was some time later, as we were here. It was made by Sega |
1:41.3 | AM2 again, as was the original. Many of the team worked on other games |
1:48.0 | with Yu Suzuki, who oversaw the project. We had the likes of Makato Osaka, who'd worked on |
1:56.1 | Shenmu in particular, but also Daytona USA and Virtual Fighter Kids and Virtual Fighter 5. |
2:03.0 | Later, we had Daiichi Kataigiri who'd worked on also Virtual Fighter 3s and 3TB. |
2:09.7 | Fighters Megamix, which we covered not so long ago, Virtual Fighter series, lots of high-profile |
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