Online Dating
Let's Know Things
Colin Wright
4.8 • 593 Ratings
🗓️ 31 July 2018
⏱️ 38 minutes
🧾️ Download transcript
Summary
This week we talk about swiping, otaku, and the gamification of intimacy.
We also discuss dating sims, population stats, and Match Group.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe
Transcript
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| 0:00.0 | Jonathan Badeen had just gotten out of the shower and was trying to clear the fog from the bathroom mirror. |
| 0:21.2 | He swiped his hand across the mirror first one way. |
| 0:24.1 | Then, as the fog began to creep back in, he swiped his hand the other way. |
| 0:28.6 | Seeing his face there, on the small swatch of exposed reflective surface, it hit him that |
| 0:34.4 | this swiping motion might be the solution to a problem that he was facing at work. |
| 0:39.7 | Bedeen was the chief strategy officer at a fledgling dating app company called Tinder, |
| 0:46.0 | and at the time he was trying to figure out how to allow app users to more intuitively navigate |
| 0:50.9 | through all the information that the app would present to them about potential matches. |
| 0:55.3 | They'd settled on a user interface that looked something like a stack of cards, with the information |
| 1:01.0 | for each person truncated so that it fit cleanly on an individual card, allowing you to see |
| 1:06.4 | everything about a potential match all at once on a smartphone screen. But the mechanisms they'd tried |
| 1:12.4 | for shuffling through those cards had not really worked as well as they had hoped. Nothing seemed |
| 1:17.8 | quite right. This story of how the now common swipe navigation method came to be very well might |
| 1:26.9 | be apocryphal, kind of a convenient |
| 1:29.3 | creation myth for what was actually the consequence of a dozen user interface developers |
| 1:35.1 | working together and iterating this concept over time. The world of business is full of such |
| 1:41.4 | stories because they help reinforce the brand, and because it makes for a more |
| 1:45.8 | compelling and memorable story to tell the press, then the boring tale of a group of people |
| 1:51.5 | iterating something in a more standard and forgettable way. Whatever the case may be, though, |
| 1:57.2 | the swipe changed everything, or at least this specific use case for it did. |
| 2:03.7 | Swipe-based user interfaces already existed within other apps back in 2012, when Tinder first |
| 2:10.2 | became available as the newest of many smartphone-based dating services. But for this particular |
... |
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