NVIDIA GeForce at GDC 2026
Gamertag Radio
Gamertag Radio
4.2 • 522 Ratings
🗓️ 13 March 2026
⏱️ 17 minutes
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Summary
Spent the week at GDC 2026 checking out the latest from NVIDIA GeForce with DLSS 4.5, Dynamic Multiframe Generation, RTX Remix, and GeForce Now #GeForcePartner
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Transcript
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| 0:00.0 | Ladies and just gentlemen. |
| 0:02.8 | This is Gamer Tag Radio. |
| 0:05.7 | Hey, it's Paris. |
| 0:07.3 | Back with another video as well as this is audio on Gamer Tag Radio. |
| 0:13.3 | So if you're listening to this on Gamer Tag Radio and you want to see my beautiful face, go over to my YouTube channel and check out the video feed as well. So I want |
| 0:22.9 | to talk about GDC and I want to talk more specifically about Nvidia G4s. So during my time at GDC, |
| 0:31.0 | Nvidia G4s invited me out to check out everything that they announced during their G4s-on |
| 0:37.4 | community update. So this video and audio |
| 0:41.2 | is being sponsored by NVIDIA-G-Force, and we're going to talk about everything that I got to get |
| 0:47.2 | hands-on experience with during my couple days at GDC. So again, want to thank InVitya G-Force for being gracious hosts to have me out to San Francisco to get hands on and see everything that they were talking about. |
| 1:01.0 | Now, the biggest thing that they talked about during their Gforce on update was Nvidia DLSS 4.5 with multi-frame generation coming soon on March 31st. |
| 1:15.8 | And what is different about DLSS4 going up to DLSS 4.5? |
| 1:20.6 | Now we're getting up to six times multiframed generation from the previous four times |
| 1:27.0 | multi-frame generation as the previous four times multi-frame generation, as well as |
| 1:29.8 | they are now introducing dynamic multi-frame generation, which intelligently adjust the number |
| 1:37.7 | of generated frames that you're seeing during gameplay. |
| 1:40.6 | So in simple terms, let's break it down this way. |
| 1:43.2 | And this is also being paired with their |
| 1:45.2 | Nvidia app. So you can use DLS as override to set this in the app. Anything that takes the |
| 1:51.2 | advantage of multi-frame generation will be able to use this new dynamic multi-frame generation |
| 1:57.3 | via that Nvidia app. So with dynamic, what I'll be able to do is, and this is coming to a couple different |
| 2:04.7 | games very soon, which I'll talk about in a second, 007 first light as well as control |
... |
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