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Nintendo Voice Chat

Nintendo Voice Chat: Hands-On with Nintendo Switch

Nintendo Voice Chat

IGN & Geek Media

Leisure, Video Games, Technology

4.63.9K Ratings

🗓️ 21 January 2017

⏱️ 56 minutes

🧾️ Download transcript

Summary

IGN's Nintendo show returns! Join host Jose Otero, Alanah Pearce, Zach Ryan, and CJ Gibson, as the crew talks about their hands-on experience with the Nintendo Switch, what Nintendo did got right and wrong, and the expensive ecosystem surrounding Nintendo's new platform. Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

Click on a timestamp to play from that location

0:00.0

Nintendo!

0:25.2

Welcome to Nintendo Voice Chat. My name is Joseo Tarot and this is IGN's Nintendo show

0:29.1

joining me this week are CJ Gibson. What's up? Zach Ryan.

0:32.0

Brat, brat. That's right, you're playing a role of Ryan and a lot of peers.

0:36.1

Great. So, Brian and Pear are out this week but coming up on the Nintendo Voice Chat,

0:39.9

we've got a lot of things to talk about. First, we're going to give you our final verdict

0:44.3

on the Nintendo Switch presentation, the events of last week. Then we're going to follow that up

0:48.4

by telling you our impressions of actually playing Nintendo Switch. CJ and I had hands on.

0:53.1

Then after that, we've got a few other topics including a Fire Emblem Roundup,

0:56.3

so stick around for that. Let's kick things off with our thoughts, our final thoughts. We've had

1:00.7

some distance on the Nintendo Switch presentation and last week's Switch Opelips. Wait, what did I call

1:07.0

another Switch? Switch, pop-up. Switch, apocalypse. Switch, pop-up. Yeah, gentlemen.

1:10.6

Yes, gentlemen. What would you guys think? I thought it was pretty concise. I think that they

1:15.7

gave us a lot of information in a short amount of time and showed us a ton of games, almost an

1:19.6

exhaustive amount. But I feel like it was a very well-organized conference and I knew what I was

1:23.4

getting for the most part. There were a lot of questions raised, though. As soon as I started

1:27.3

talking about online infrastructure, I was like, okay, you're telling me that I have to pay for it,

1:30.6

but you're not telling me what I have to pay for, which seems insane to give us the negative and

1:33.6

not the positive. Yeah, every detail about online was a negative or could be interpreted as a negative

1:39.1

when you were just there. Like, if you were the Nintendo fan trying to control your emotions

1:43.2

of like, when does this go awry? You weren't starting to twitch at the beginning of the presentation.

1:48.0

Yeah. You just felt like a sort of fun. It was a really odd way to sell that, but I was most

...

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