Negotiation Game Explainer
Campaign: Skyjacks
One Shot Network
4.9 • 1.3K Ratings
🗓️ 7 July 2021
⏱️ 10 minutes
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Summary
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| 0:00.0 | Hey heroes, it's James, your game master, and this week for Skyjacks we've got the first part |
| 0:04.6 | of a special mini-series. I invited friend of the show Ben Meredith to come on and |
| 0:09.6 | reprise his role as Rennington Youngbud, to play out a negotiation scene between him and the |
| 0:15.8 | broker, to resolve issues that cropped up in the fallout of what happened in Busion Neth. |
| 0:21.1 | And to do this scene, Ben and I played a special powered by the apocalypse negotiation game |
| 0:26.5 | that I designed. On the show we pretty much jump right into the narrative, but I thought a few |
| 0:30.8 | people might enjoy it more if they understood the mechanics, so we have this special mini-sode |
| 0:36.1 | where I am explaining the game and how it works, so that hopefully we can broaden the enjoyment of |
| 0:41.6 | a few members of our audience. The basic premise of the negotiation game is that both characters headed |
| 0:47.1 | into the negotiation with a core agenda. Each of them has three reasons that drove them to this |
| 0:52.3 | negotiation, and those three things need to be resolved in order for them to be happy leaving |
| 0:57.6 | the negotiation. Characters move back and forth making moves in order to gain leverage, |
| 1:02.7 | so that they can force their opponents into making concessions, which are terms that they'll |
| 1:07.4 | agree to in order to resolve the major issues that brought them to the negotiation table. |
| 1:12.4 | In other words, they're establishing reasons that their opponent needs to concede to their |
| 1:17.0 | demands, while at the same time using any concessions that they're forced to agree to in order to |
| 1:22.8 | resolve the main issues that brought their opponent to the table. That allows these two characters |
| 1:27.6 | who are on the verge of open conflict with one another to walk away from the negotiation table |
| 1:32.6 | feeling like they got something, and that that something was enough to make them back away from |
| 1:36.8 | the main reasons that were driving them into conflict in the first place. I decided to design a |
| 1:42.0 | custom system rather than using the negotiation rules in Genesis because I wanted more back and forth. |
| 1:48.2 | Genesis treats negotiations like combat, having participants put their strain up against the |
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