Nature Podcast: 28 January 2016
Nature Podcast
podcast@nature.com
4.5 • 893 Ratings
🗓️ 27 January 2016
⏱️ 23 minutes
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| 0:00.0 | This week, the computer that learnt to play Go. |
| 0:07.0 | Everyone in deep mind was crowded into a room, brimming with excitement, watching AlphaGo's |
| 0:12.0 | internal evaluation go up and up and up as it started to believe it was winning. |
| 0:16.0 | And researchers watch 100,000 worms live and die. |
| 0:19.0 | I think this is possibly the single best lifespan experiment ever conducted. |
| 0:25.2 | Plus, the Lost Library of Tudor Scholar John D. |
| 0:28.6 | This is the Nature podcast for January the 28th, 2016. |
| 0:32.5 | I'm Adam Levy. |
| 0:33.8 | And I'm Kerry Smith. |
| 0:45.2 | Fun and games with artificial intelligence first this week. |
| 0:48.4 | A computer has learned to play the ancient game of Go. |
| 0:49.9 | Lizzie Gibney reports. |
| 0:52.5 | Computers beat humans at lots of things. |
| 1:12.0 | Crunching numbers, remembering long lists, tasks that require a lot of processing power or memory, but not a lot of creativity. In looking for bigger challenges, developers of artificial intelligence have often turned to games. Games need long-term planning, predictive power and cunning, in addition to all the processing power that computers have in spades. Chess was perhaps the most famous one to fall. |
| 1:17.1 | Chess Grandmaster Gary Kasparov lost a deep blue way back in 1997. |
| 1:22.4 | David Silver, from Google-owned company Deep Mind, explains. |
| 1:25.8 | Most board games were actually relatively straightforward for AIs to actually defeat humans |
| 1:30.4 | because they could basically use brute force search. |
| 1:33.3 | Brute Force search, basically combing through all the moves, |
| 1:37.1 | imagining the game several turns ahead and choosing the best play. |
| 1:40.7 | So say your AI is playing chess. |
| 1:42.7 | Black chooses his move and White considers all the possible follow-ups and black considers all the follow-ups to that. |
... |
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