5 • 8.7K Ratings
🗓️ 23 October 2024
⏱️ 57 minutes
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0:00.0 | Welcome to Part 2 with Dr. Larry Nelson, Mormon 1 through 6. |
0:05.0 | Scholars who publish research about the games that we play and the things that we watch, |
0:11.0 | they get a lot of pushback. |
0:12.9 | Nobody wants to think that what they watch or play |
0:16.0 | is affecting them. |
0:17.8 | Arguably, the thing that scholars who study media violence |
0:21.1 | here the most is, I play violent video games and I haven't killed |
0:24.7 | anybody well give that individual a prize one incredibly huge accomplishment |
0:30.3 | you have restrained yourself enough after playing a video game that you haven't killed anybody. |
0:37.0 | Well that obviously settles it. |
0:38.5 | Mormon was wrong. God was wrong. There is no need to discuss violence. Do you remember this science experiment as a kid |
0:46.7 | that we found so fascinating when we were young where we would take a white flower and you put those flowers in different |
0:56.4 | containers of water, colored water and over time by being in that environment, what happened to the flowers? |
1:06.0 | They changed color. |
1:08.0 | They took on the color of the environments they were in. Let me share just a few quick studies. |
1:18.4 | Thinking about this from a spiritual perspective, okay? A few studies, I wish I could claim them as mine, they're not, they're |
1:26.0 | brilliantly done, but I'd like to share a few. In this first study, the |
1:30.6 | researchers measured mood. Simply mood in a group of university students |
1:36.2 | playing a violent video game for 15 minutes versus a group that played a bowling game and then asked them to report their mood. |
1:45.2 | Violent video game participants after just 15 minutes reported more feelings of anger, annoyance, and irritation. Just 15 minutes. What of the |
1:58.3 | environment that started to seep in? In study two, researchers measures something called cardiac coherence. This is simply a measure of stress, which is when our breathing and our heart rate aren't in synchrony. They had one group play violent |
2:15.8 | video games and another play nonviolent video games for 20 minutes. The group |
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