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Gamertag Radio

Monster Hunter Wilds Interview

Gamertag Radio

Gamertag Radio

Other Games, Leisure, Games, Video Games

4.2522 Ratings

🗓️ 11 February 2025

⏱️ 26 minutes

🧾️ Download transcript

Summary

Danny Peña sits down with Ryozo Tsujimoto, Series Producer, and Kaname Fujioka, Executive Director and Art Director, to discuss Monster Hunter: Wilds.

Danny and Riana are to announce the launch of the new business "D&R Media Consulting" and podcast called "The Danny and Riana Show". New episodes every Wednesday. Check it out! http://dannyandriana.com

Buy Danny's new children's book, "Danny Loves Video Games" now on Amazon! English (Hardcover / Kindle) or Spanish (Hardcover / Kindle).

"Danny is your typical young boy. He loves playing video games! Read along and find out how he transformed his passion into his career. Based on the true story of Gamertag Radio Founder & Host, Danny Peña."

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Transcript

Click on a timestamp to play from that location

0:00.0

Yes, and gist, gentlemen This is Gamer Tag Radio Yes, so tell us a little bit about Monster Wilds, what are the new stuff we're going to get to see in this game? This time, this one kind of this one-hmm, what's new new new new things are like this, if you're going to be this, if you're going not even multi-pressed multi-action the part of not much but the the the field itself are big similar so much somehow so much monster and the monster of m'oulet of the field the field and the thing and the way the world was the system of the system that was seamless to the system and the kind of going to get to game experience to and I know that we're this is the human and we're in the people who in the human and what we're making the story of the story of the more so monster Hunter Wilds has a similar hunting action similar to the past titles that we have, the four-player

1:11.9

multiplayer actions. However, in Monster and Druazza, locale is very different compared to the past

1:17.2

titles. We have monsters moving in herds and packs, and the environment also drastically

1:22.6

changes over time continuously. The quest also, when you accept a quest and you clear a quest, it's not

1:29.3

just per quest. You can continuously keep hunting when you're out in the locale and experience

1:36.5

the seamless changes that you have between the quest and also seamlessly transitioning into

1:42.3

different locales and to stories and cutscenes.

1:46.0

Monster in the Wilds also focuses on the relationship between the people, not only the hunters,

1:53.0

but also the people living in the world where monsters reside and the relationship with nature,

1:58.0

and that closely ties within the story so that's one of the

2:01.8

neat very new things that we have in monster into wilds is this a game where you need to play

2:07.1

the previous games uh like for the newcomers i i could see them uh getting to this like pick up and

2:12.8

play very easy compared to the the previous games um can you tell us uh like what mechanics we get to see for those new players that are going to play for the first time?

2:25.3

And...

2:26.3

...a co-sacquas-it-you-not-pick or not play-it-gay-kind-play-it-game?

2:31.3

If you can't, you can't even, you can't even, some, the new gimmick like if if you're like that I'm going to yeah the world in a data can't be able to get to play with people who did get out of kind of kind of kind of kind of kind of kind of kind of very take it's really very very very very in the way to get it is a game of the't be able to so that that's I'm in very very,

2:51.1

I'm in very,

2:51.4

you know,

2:52.4

the game

2:52.7

of the

2:53.7

kind of

2:54.4

kind of

...

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