4.8 • 1.3K Ratings
🗓️ 30 May 2025
⏱️ 61 minutes
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0:00.0 | Houston, we have a podcast. Welcome to the official podcast of the NASA Johnson Space Center, |
0:05.1 | episode 387, Mission Control, Eye of the Storm. I'm Leah Cheshire and I'll be your host today. |
0:11.1 | On this podcast, we bring in the experts, scientists, engineers, and astronauts, all to let you know |
0:15.3 | what's going on in the world of human spaceflight and more. We're continuing to dive into our |
0:20.1 | Mission Control Houston series, highlighting the home base of NASA's human spaceflight operations more. We are continuing to dive into our Mission Control Houston series, |
0:21.5 | highlighting the home base of NASA's human spaceflight operations, which monitors and controls |
0:25.9 | the International Space Station all day, every day for over 25 years. This is the last |
0:31.3 | episode in the series we've dedicated to exploring the roles within Mission Control and the International |
0:35.9 | Space Station Flight Control Room. |
0:41.8 | Today, we're breaking down two console positions that you've probably heard of, |
0:46.4 | flight director, Garrett Hane, and Capcom or capsule communicator, Amy Dill. |
0:50.4 | These positions are two of the most recognizable in mission control. |
0:53.7 | The flight director is responsible for leading teams of flight controllers, research and engineering |
0:55.1 | experts, and support personnel around the world, and making the real-time decisions critical to |
0:59.7 | keeping NASA astronauts safe in space. Capcom is the sole voice communicating with the crew, |
1:05.3 | taking inputs from all aforementioned consoles, backrooms, and other experts, and relaying updates, |
1:10.4 | instructions, and information to the astronauts., and relaying updates, instructions, |
1:11.1 | and information to the astronauts. We're tackling how these roles work, the expertise needed to |
1:16.0 | join the ranks, and the importance of teamwork in gathering all inputs. Flight, I'm taking over |
1:20.7 | your job just this once. Recorderers to flight speed. Capcom, go. Flight? Go. We are Go. |
1:27.6 | For Houston, we have a podcast. |
1:44.1 | Houston, we have a podcast. We have a podcast. New York. Good. All right. And here. |
... |
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