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Mina the Hollower’s Long Journey Underground Is Over

Remap Radio

Remap Radio

Tv & Film, Leisure, Society & Culture

4.9964 Ratings

🗓️ 28 May 2026

⏱️ 57 minutes

🧾️ Download transcript

Summary

The developers of Shovel Knight are, at long last, back with a new game—and despite the long wait, it’s absolutely fantastic. Mina the Hollower is a love letter to topdown games like Zelda, mixed in with elements of Castlevania, Dark Souls, and many others. It’s also had a long journey towards release, which was a topic of conversation during a recent chat Patrick had with Yacht Club Games’ founder and director Sean Velasco and programmer David D’Angelo.

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Transcript

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0:00.0

Many, many years ago, there was a period where I was the sickest I've ever been.

0:23.0

I had 103 degree fever for the better part of a week that would not break.

0:27.7

The thing that kept me from losing it all was spending all of my time playing the many, many expansions for shovel night.

0:36.2

I loved an original game, and then in the depths of sickness, spent a lot of time playing the many, many expansions for shovel night. I loved an original game, and then in the

0:38.4

depths of sickness, spent a lot of time playing the many expansions for shovel night, many,

0:43.0

many good ones as well. So you would not be surprised to learn that I would be really, really

0:48.1

excited for what that studio is working on next. And for a long time, I thought it was a 3D version

0:53.1

of Shovel Night. They were working on a 3D version of Shovel Night.

0:59.3

They were working on a 3D version of Shovel Night. But due to a lot of complications over the year, some of which we'll get into here. The game that is actually coming out is Mina the

1:04.6

hollower, a 2D top-down Zelda slash souls alike influence game that is one of the best games I've played this year.

1:13.3

Do I lament?

1:15.1

Shovel Night 3D, not existing yet?

1:16.8

Of course.

1:17.7

But wow, what a wonderful solace Mina the Hollower is.

1:21.3

And what a wonderful time it was chatting with two of the folks that work at Yacht Club

1:24.7

Games, Yacht Club studio founder and director Sean Velasco, and programmer David DeAngelo.

1:29.7

I've actually talked with David before many, many years ago.

1:33.5

And so having a full circle moment of talking to David, talking to Sean for the first time about the trials and tribulations of making Mina the Hollowar,

1:40.8

how they didn't have a ton of examples to turn to for design solutions on how

1:46.0

one does platforming in a top-down game. There's lots of top-down games that involve jumping

1:52.3

occasionally, but not really the focus in the way Mina does. So you're just focused to spend a lot

1:57.0

of time on Gremlins to the new batch. Of course. I mean, everyone should have known.

...

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