4.8 • 767 Ratings
🗓️ 17 December 2024
⏱️ 120 minutes
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0:00.0 | Hello. Hello everybody and welcome to the Canaan Rinse podcast, volume 13, issue 645. |
0:30.6 | And today we're going to be talking about marble madness. |
0:34.7 | Joining me, Leon Cox, in this issue, Brian Edwards. |
0:37.8 | Hello, hello, I'm here to finish the ultimate race. |
0:42.6 | Chris Worthington joins us too. |
0:45.5 | I'm here to fail the ultimate race many times. |
0:48.7 | Yeah, understandable. |
0:51.3 | Marble madness, in case you don't know, listener, is an arcade game in which you control |
0:57.0 | a marble, optionally two at the, two at a time actually, and attempt to race to the end |
1:04.0 | of a series of increasingly challenging and surrealistic isometric courses. So this was actually developed by Atari games, |
1:14.7 | under the umbrella of Atari games, distributed also by Atari as an arcade machine. It was |
1:22.2 | designed by Mark Serney. Now, no matter probably what age you are listening to this, you will be aware of |
1:29.3 | Mark Serney because this was his first full gaming development, although he had previously worked |
1:36.8 | on the mushroom growth algorithm for Millipede, the sequel to Centipede. This was his first fully designed game. |
1:45.5 | And then, of course, since then, he's gone on to work on Sonic 2, although he's uncredited |
1:50.1 | on that. |
1:51.0 | Kid Chameleon. |
1:52.7 | He worked on Crash Bandicoot, Spire of the Dragon, Jack and Daxter. |
1:57.3 | Obviously, more recently is, I've forgotten the guy's name |
2:02.0 | the funny robot, |
2:03.6 | clank, no, knack, that's it. |
2:07.4 | Clank's better. |
... |
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