4.8 • 767 Ratings
🗓️ 16 July 2024
⏱️ 120 minutes
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0:00.0 | Roger, I think I've got you on high game now. |
0:04.0 | Roger. |
0:05.0 | Got us locked up there, Telcom. |
0:08.0 | Okay, it's just real weak flight. |
0:12.0 | Okay. How are you looking? All your systems go? |
0:15.0 | That's a firm flight. |
0:16.0 | How about you, control? We look good. Guidance, you happy? |
0:19.0 | Go, what systems right, oh about you? We're going to be a little lost. |
0:23.6 | Roger. |
0:24.7 | Rotch pitch 212, y'all plus 3.7. |
0:30.1 | Hello everybody and welcome to the Canaan Rinse podcast, Volume 13, Issue 623. |
0:35.5 | And today we're going to be talking about two games and some others actually but |
0:39.7 | mainly lunar lander and lunar rescue joining me leon cox in this issue brian edwards hello |
0:46.5 | a chris worthington hello and tony atkins hello lunar land and Lunar Rescue are completely unrelated moon landing based arcade machines from |
0:59.0 | 1979. |
1:00.0 | Sort of. |
1:02.0 | I say sort of because the second one, Lunar Rescue, is less of a, I mean it is, but |
1:08.0 | you listen on and find out. |
1:11.9 | If you're wondering, if you're new to Canaan Rince and you're wondering why in the last show, |
1:16.6 | we talked about one of the newest big budget, high profile games from the last three years, |
1:22.5 | and this week we're talking about two relatively niche coinops from the late 70s. |
1:28.2 | That's because that's what we do. |
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