4.8 • 767 Ratings
🗓️ 6 June 2023
⏱️ 118 minutes
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0:00.0 | Hello and welcome to the Canaan Rends podcast, Volume 12, Issue 567, in which we talk about |
0:17.9 | Luigi's Mansion 2, Dark Moon. Joining me, Ryan Zhao, in Issue 567, are Ryan Edwards, |
0:25.1 | Hello, hello, James Carter. |
0:26.7 | Hi. |
0:27.3 | And Jesse Fuchs. |
0:28.4 | Hello. |
0:30.4 | I try. |
0:30.9 | Luigi's Mansion, Dark Moon, as it's known in the Americas, Luigi's Mansion 2, |
0:36.5 | as it's known in other regions. Interesting |
0:39.0 | for the title to... I wonder what the reason is for not calling it Louis G's Mansion 2 worldwide. |
0:47.1 | Sometimes there's the idea that if a sequel comes like many, many years too late, or if maybe like a previous game or movie wasn't well |
0:56.5 | received, then sometimes they'll drop a number from the title to make sure it doesn't |
1:01.1 | read as required viewing, so to speak. |
1:04.5 | But, you know, I think while the legacy of Luigi's Mansion 1 on the GameCue was that |
1:09.2 | it perhaps kind of snuck out the gate with a |
1:11.3 | little bit less fanfare and a little bit less of a explosion than Nintendo was hoping for |
1:16.3 | by the time the sequel came around, I think public perception had really kind of turned a corner on it |
1:21.7 | and it was viewed as one of those hidden treasures, so to speak, not hidden in as much as it was a console launch title, |
1:29.2 | first-party Nintendo game. But perhaps just the fact that it made less of a splash than |
1:34.2 | Super Mario 64 was perhaps seen as a little bit of a deflation at the time. And kind of what |
1:40.0 | makes it cool and interesting in the years since then. So I think we'll be contending a lot with the |
1:45.4 | legacy of the series, it changing hands to a new developer for the sequel, and then that |
... |
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