4.6 • 733 Ratings
🗓️ 4 April 2023
⏱️ 34 minutes
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0:00.0 | Ready to launch your business? Get started with the commerce platform made for entrepreneurs. |
0:04.8 | Shopify is specially designed to help you start, run and grow your business with easy customizable themes that let you build your brand. |
0:12.5 | Marketing tools that get your products out there. Integrated shipping solutions that actually save you time. |
0:17.5 | From startups to scaleups, online, in person, and on the go. |
0:22.0 | Shopify is made for entrepreneurs like you. |
0:24.5 | Sign up for your $1 a month trial at Shopify.com slash setup. |
0:32.9 | If you hear this message, please listen. |
0:38.8 | There exists a dark organization who research nightmarish creatures, objects, and entities. |
0:44.8 | For decades, they've been using you, the unsuspecting public, as test subjects. |
0:50.3 | They are known as Redwood Bureau. |
0:53.4 | My name is Agent Conroy, and I used to work for them. |
0:57.0 | But now I'm on the run, and I'm leaking at highly classified reports, |
1:01.6 | because I believe you have a right to know. |
1:04.5 | When you no longer hear my broadcasts, |
1:08.1 | it means they've found me. |
1:16.6 | Redwood Bureau Report 0589, LUDIS In the late 1980s to the early 1990s, the home video game console began to gain traction in households throughout the world. |
1:29.3 | Millions of consoles reach the homes of children and adults alike, and with this invasion of entertainment, was also the invasion of influence. |
1:39.3 | The Woodward Bureau studied the home console gaming room with great interest, even going as far as attempting to create their own console for the masses. |
1:48.0 | This attempt was not successful, however. The Bureau developed a home console that became known as the Nightbox. |
1:55.0 | While it quickly sold out from stores, the audience reception proved the product was less than desirable. Experimentation was not executed correctly in the trial groups. |
2:04.6 | The attempted influence was not successful by any measurable metric, |
2:08.6 | and the games published that the console did not reach any favorable market. |
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